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− | {{ | + | <onlyinclude> |
− | | name = Minigun | + | {{infobox main|weapon| |
− | | image = Minigun.png | + | |name = Minigun |
− | | description = A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon. | + | |image = Minigun.png|Minigun |
− | | type = Equipment | + | |description = A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon. |
− | | type2 = Weapons | + | |type = Equipment |
− | + | |type2 = Weapons | |
− | | class = | + | |class = Mechanoid |
− | | damage = 10 | + | |damage = 10 |
− | + | |armorPenetration = 15 | |
− | | armorPenetration = 15 | + | |range = 32 |
− | | range = | + | |accuracyTouch = 15 |
− | | accuracyTouch = 15 | + | |accuracyShort = 25 |
− | | accuracyShort = 25 | + | |accuracyMedium = 25 |
− | | accuracyMedium = 25 | + | |accuracyLong = 18 |
− | | accuracyLong = 18 | + | |mode = Burst |
− | + | |burst = 25 | |
− | | mode = Burst | + | |burstTicks = 5 |
− | | burst = 25 | + | |handling = Heavy |
− | | burstTicks = 5 | + | |warmup = 150 |
− | | handling = Heavy | + | |cooldown = 138 |
− | | warmup = 150 | + | |velocity = 70 |
− | | cooldown = 138 | + | |buy = {{icon|steel|160}} + {{icon|component|20}} + 1667 work |
− | | velocity = 70 | + | |sell = {{icon|silver|1025}} |
− | | | + | |DPS = DPS |
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}} | }} | ||
− | + | </onlyinclude> | |
+ | |||
+ | == Description == | ||
+ | Heavy weapon that fires a large barrage of bullets after a long warmup time. | ||
== Acquisition == | == Acquisition == | ||
− | + | The minigun can be crafted at a [[Machining table]] after researching [[Research|Multibarrel weapons]], or occasionally dropped by [[Raider#Heavy mercenary|heavy mercenary raiders]]. | |
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== Analysis == | == Analysis == | ||
− | + | Miniguns are excellent crowd control weapons. Their extremely high DPS are valuable assets when it comes to crowd control, especially in late-game when there are many more enemies in raids. | |
− | + | If you manage to get multiple miniguns to your name, you could possibly have a great deal of firepower on your side, but also a high risk of collateral damage if within your base, dependent on setup. | |
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− | + | A single centipede armed with a minigun is almost trivial to deal with if engaged at even medium range and behind a wall or sandbags, simply spreading out sufficiently, or distracted with lone colonists; stack up multiple miniguns with [[Inferno cannon]]s and [[Heavy charge blaster]]s and things can quickly get out of hand without killzoning, (ideally at least 6) mortars or just outright raw firepower. | |
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− | + | == Usage == | |
+ | The minigun is a good weapon against entrenched raiders packed closely together. It can hit multiple raiders at once, rapidly pumping their bodies full of lead. | ||
− | + | It often requires manual targeting as colonists tend not to choose the best targets for the minigun to shoot at. It also performs significantly better if you're firing at a point right behind the enemy by manually aiming it there. | |
− | + | It is capable of hitting single targets, and is surprisingly effective at it, even beating the [[charge rifle]] in terms of average DPS. | |
== Version history == | == Version history == | ||
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− | + | In Beta 19 its forced miss radius is removed allowing it to hit single targets; to compensate, its accuracy has been nerfed. It also received a buff to damage and a nerf to burst shot count; the overall damage is slightly higher. | |
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− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |