Editing Melee Dodge Chance
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− | + | {{Stat | |
| default base value = 1 | | default base value = 1 | ||
| min value = 0 | | min value = 0 | ||
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}} | }} | ||
− | == Base score == | + | ==Base score== |
First, a base score, which we'll call M, is computed by adding up Melee skill and a few other modifiers: | First, a base score, which we'll call M, is computed by adding up Melee skill and a few other modifiers: | ||
* [[Skill::Melee| ]][[Skills#Melee|Melee]]: skill level (0 to 20) | * [[Skill::Melee| ]][[Skills#Melee|Melee]]: skill level (0 to 20) | ||
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** [[Nimble]]: +15.0 | ** [[Nimble]]: +15.0 | ||
** [[Brawler]] does not have any direct effect. | ** [[Brawler]] does not have any direct effect. | ||
− | * [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: + | + | * [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: +8.0 |
− | * [[Ideoligion#Melee specialist|Melee specialist's | + | * [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: +8.0 |
− | == Post-processing curve == | + | ==Post-processing curve== |
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<div style="text-align:center"> | <div style="text-align:center"> | ||
− | + | {{graph:Chart|width=300|height=300|xAxisTitle=Base Score|yAxisTitle=Dodge Chance|type=line|x=0,5,20,60|y=0,0,0.3,0.5|yAxisFormat=%}} | |
</div> | </div> | ||
The above graph shows how your base score M corresponds to the final Dodge Chance. | The above graph shows how your base score M corresponds to the final Dodge Chance. | ||
− | * From a base score of M | + | * From a base score of 0 ≤ M < 5, Dodge Chance is 0% |
− | * From a base score of 5 < | + | * From a base score of 5 ≤ M < 20, Dodge Chance increases by 2% per increase in base score. |
− | * From a base score of 20 < | + | * From a base score of 20 ≤ M < 60, Dodge Chance increases by 0.5% per increase in base score. |
* Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%). | * Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%). | ||
− | In other words, there are diminishing returns beyond 20 dodge chance base score (30% dodge chance): each point exceeding that yields 1/4 the benefit | + | In other words, there are diminishing returns beyond 20 dodge chance base score (30% dodge chance): each point exceeding that yields 1/4 the benefit. For a normal pawn with melee 5, replacing a leg with an [[archotech leg]] would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance. |
A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. [[go-juice|Go-juice]] raises it to 49%. Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%. | A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. [[go-juice|Go-juice]] raises it to 49%. Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%. | ||
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==Chance to dodge== | ==Chance to dodge== |