Editing Melee Dodge Chance

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{{Stub|reason=Add effect of [[Combat in darkness]] precept{{IdeologyIcon}} (if it applies to the stat/pawn directly and isn't applied elsewhere)}}{{Stat
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{{Stat
 
| default base value = 1
 
| default base value = 1
 
| min value = 0
 
| min value = 0
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}}
 
}}
  
== Base score ==
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==Base score==
 
First, a base score, which we'll call M, is computed by adding up Melee skill and a few other modifiers:
 
First, a base score, which we'll call M, is computed by adding up Melee skill and a few other modifiers:
 
* [[Skill::Melee| ]][[Skills#Melee|Melee]]: skill level (0 to 20)
 
* [[Skill::Melee| ]][[Skills#Melee|Melee]]: skill level (0 to 20)
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** [[Nimble]]: +15.0
 
** [[Nimble]]: +15.0
 
** [[Brawler]] does not have any direct effect.
 
** [[Brawler]] does not have any direct effect.
* [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: +7.0
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* [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: +8.0
* [[Ideoligion#Melee specialist|Melee specialist's Berserk Trance]]{{IdeologyIcon}}: +8.0
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* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: +8.0
  
== Post-processing curve ==
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==Post-processing curve==
{| class="wikitable"
 
|-
 
! Base score to Dodge Chance
 
|-
 
| {{graph:Chart|width=300|height=300|xAxisTitle=Base Score|yAxisTitle=Dodge Chance|type=line|x=0,5,20,60,70|y=0,0,0.3,0.5,0.5|yAxisFormat=%|yAxisMax=1 }}
 
|}
 
 
<div style="text-align:center">
 
<div style="text-align:center">
 
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{{graph:Chart|width=300|height=300|xAxisTitle=Base Score|yAxisTitle=Dodge Chance|type=line|x=0,5,20,60|y=0,0,0.3,0.5|yAxisFormat=%}}
 
</div>
 
</div>
 
The above graph shows how your base score M corresponds to the final Dodge Chance.
 
The above graph shows how your base score M corresponds to the final Dodge Chance.
* From a base score of M 5, Dodge Chance is 0%
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* From a base score of 0 ≤ M < 5, Dodge Chance is 0%
* From a base score of 5 < M ≤ 20, Dodge Chance increases by 2% per increase in base score.
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* From a base score of 5 ≤ M < 20, Dodge Chance increases by 2% per increase in base score.
* From a base score of 20 < M ≤ 60, Dodge Chance increases by 0.5% per increase in base score.
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* From a base score of 20 ≤ M < 60, Dodge Chance increases by 0.5% per increase in base score.
 
* Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%).
 
* Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%).
  
In other words, there are diminishing returns beyond 20 dodge chance base score (30% dodge chance): each point exceeding that yields 1/4 the benefit, before reaching a hard cap at 60 (50% dodge chance). For a normal pawn with melee 5, replacing a leg with an [[archotech leg]] would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance.
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In other words, there are diminishing returns beyond 20 dodge chance base score (30% dodge chance): each point exceeding that yields 1/4 the benefit. For a normal pawn with melee 5, replacing a leg with an [[archotech leg]] would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance.
  
 
A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%.  [[go-juice|Go-juice]] raises it to 49%.  Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.
 
A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%.  [[go-juice|Go-juice]] raises it to 49%.  Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.
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==Chance to dodge==
 
==Chance to dodge==

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