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{{Ideology}}{{Stub}}{{infobox main|animal| | {{Ideology}}{{Stub}}{{infobox main|animal| | ||
− | | page verified for version = 1.3.3066 | + | |page verified for version = 1.3.3066 |
− | | name = Medicinemaker | + | |name = Medicinemaker |
− | | image = Medicinemaker.png | + | |image = Medicinemaker.png |
− | | description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes. | + | |description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes. |
− | | type = Animal | + | |type = Animal |
− | | type2 = Dryad | + | |type2 = Dryad |
− | | movespeed = 3 | + | |movespeed = 3 |
− | | basemeatamount = 2 | + | |basemeatamount = 2 |
− | | baseleatheramount = 0 | + | |baseleatheramount = 0 |
− | | min comfortable temperature = -50 | + | |min comfortable temperature = -50 |
− | | max comfortable temperature = 50 | + | |max comfortable temperature = 50 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | bodysize = 0.667 | + | |bodysize = 0.667 |
− | | healthscale = 0.8 | + | |healthscale = 0.8 |
− | | diet = none | + | |diet = none |
− | | wildness = 0 | + | |wildness = 0 |
− | | petness = 0 | + | |petness = 0 |
− | | manhunter = 1 | + | |manhunter = 1 |
− | | trainable = none | + | |trainable = none |
− | | meatname = immature dryad meat | + | |meatname = immature dryad meat |
− | | lifespan = 80 | + | |lifespan = 80 |
− | | tradeTags = AnimalDryad | + | |tradeTags = AnimalDryad |
− | | attack1dmg = 8 | + | |attack1dmg = 8 |
− | | attack1type = Scratch | + | |attack1type = Scratch |
− | | attack1cool = 2 | + | |attack1cool = 2 |
− | | attack1part = front left paw | + | |attack1part = front left paw |
− | | attack1stun = 14 | + | |attack1stun = 14 |
− | | attack2dmg = 8 | + | |attack2dmg = 8 |
− | | attack2type = Scratch | + | |attack2type = Scratch |
− | | attack2cool = 2 | + | |attack2cool = 2 |
− | | attack2part = front right paw | + | |attack2part = front right paw |
− | | attack2stun = 14 | + | |attack2stun = 14 |
− | | attack3dmg = 9 | + | |attack3dmg = 9 |
− | | attack3type = Bite | + | |attack3type = Bite |
− | | attack3cool = 2 | + | |attack3cool = 2 |
− | | attack3part = teeth | + | |attack3part = teeth |
− | | attack3chancefactor = 0.9 | + | |attack3chancefactor = 0.9 |
− | | attack3stun = 14 | + | |attack3stun = 14 |
− | | attack4dmg = 4 | + | |attack4dmg = 4 |
− | | attack4type = Blunt | + | |attack4type = Blunt |
− | | attack4cool = 2 | + | |attack4cool = 2 |
− | | attack4part = head | + | |attack4part = head |
− | | attack4chancefactor = 0.2 | + | |attack4chancefactor = 0.2 |
}} | }} | ||
− | '''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]] | + | '''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. |
+ | Thi variant of [[dryad]] generate [[herbal medicine]] x4 every two days. | ||
== Summary == | == Summary == | ||
− | + | All dryads, including the carrier, are produced by a [[gauranlen tree]]. They have no need to eat, are immune to disease events, and have a [[Toxic Sensitivity]] of 0%, rendering them immune to [[Toxic fallout]] and [[Toxic buildup]]. Dryads are also immune to blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions. | |
− | The medicinemaker is completely ill-suited for combat and exists as an alternative to | + | The medicinemaker is completely ill-suited for combat, and exists as an alternative to healroot for generating herbal medicine. |
==Analysis== | ==Analysis== | ||
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{{Animal Health Table}} | {{Animal Health Table}} | ||
− | == Version history == | + | ==Version history== |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
* [[Version/1.3.3076|1.3.3076]] - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. Fix: Dryads are affected by disease incidents. | * [[Version/1.3.3076|1.3.3076]] - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. Fix: Dryads are affected by disease incidents. | ||
− | |||
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Dryad]] | [[Category:Dryad]] |