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− | + | <noinclude> | |
− | + | {{Define|Medicine | |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Medicine | ||
+ | | description = Medical staff use these supplies to heal the wounded. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | e type = Medicine | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Medicine | | graphic path = Things/Item/Resource/Medicine | ||
| label = medicine | | label = medicine | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Standard_Drop | | sound drop = Standard_Drop | ||
| sound interact = Standard_Drop | | sound interact = Standard_Drop | ||
+ | | stack limit = 75 | ||
| thing class = Medicine | | thing class = Medicine | ||
+ | | use standard health = true | ||
+ | | max health base = 100 | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 1 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 25 | ||
+ | | max hit points base = 100 | ||
+ | | medical potency base = 1 | ||
+ | |mass = 0.5 | ||
}} | }} | ||
− | + | </noinclude> | |
+ | <includeonly>{{Main Article | Medicine }}</includeonly> | ||
+ | |||
+ | Medicine is an item used in [[doctoring]]. | ||
== Acquisition == | == Acquisition == | ||
− | Medicine can either be purchased from traders, looted from [[raider]]s, or crafted at a [[drug lab]] using | + | Medicine can either be purchased from traders, looted from [[raider]]s, or crafted at a [[drug lab]] using: [[cloth]] (x3), herbal medicine and [[neutroamine]] (skill requirement: medicine 6+ ''and'' crafting 3+). |
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− | + | == Efficiency == | |
− | == | ||
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Superior to [[herbal medicine]] but inferior to [[glitterworld medicine]]. | Superior to [[herbal medicine]] but inferior to [[glitterworld medicine]]. | ||
− | + | Best used for treating diseases and infections; misused if for standard injuries (unless a colonist is bleeding out faster than the herbal medicine completes to patch the wound). Good enough for surgical operations in many cases, with a low chance of failure. If the doctor is bionic-enhanced, trauma savant or drug-enhanced then you can guarantee 100% success rate for most surgeries. It is adequate against [[plague]] and [[malaria]] with ordinary beds so long as the patients are resting full time, well-fed, constantly treated and the doctor is healthy with medicine skill 8+ (even without [[penoxycyline]]). | |
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− | + | </noinclude> |