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− | {{ | + | {{TOCright}}<includeonly>{{Main Article | Medicine }}</includeonly> |
− | + | '''Medicine''' is used to improve outcomes when healing colonists. | |
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− | '''Medicine''' | ||
− | + | Healing is done by colonists with [[doctoring]] enabled. The patient needs to have [[patient]] enabled and be in a bed. Medicine is not required, but will '''improve the chance of a good outcome''' drastically, allow for the '''healing of multiple small injuries in one go''' and '''double the amount of experience gained''' by the doctor. | |
− | + | <noinclude> | |
+ | == No Medicine == | ||
− | == | + | {{Resource |
− | {{ | + | | name = No Medicine |
− | + | | description = | |
+ | | tags = | ||
+ | {{Tag/Chance for Good Treatment | 0.5 }} | ||
+ | }} | ||
− | + | == Craftable Medicine == | |
− | Medicine | + | {{Resource |
− | + | | name = Herbal Medicine | |
− | {{ | + | | image = Herbal_Medicine.png |
+ | | description = This is a cheaper type of medicine. You are able to farm this medicine by growing the '''[[Xergium plant]]'''. It seems to fill the same functions as the normal medkit with the exception of it not being as effective and does not have anesthetic properties during medical operations, such as installing prostethics. It also cannot be used as the crafting material needed to make the hospital beds. | ||
+ | | tags = | ||
+ | {{Tag/Chance for Good Treatment | 0.85 }} | ||
+ | }} | ||
− | == | + | == Imported Medicine == |
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− | + | {{Resource | |
+ | | name = Medikits | ||
+ | | image = Medicine Icon.png | ||
+ | | description = Medikits can be [[trade|bought]] from traders or taken from raiders. Combat traders carry large quantities of them at a discount price to encourage violence and raise demand for their other goods. | ||
+ | | tags = | ||
+ | {{Tag/Chance for Good Treatment | 1.0 }} | ||
+ | }} | ||
− | + | {{Resource | |
− | + | | name = Glitterworld Medicine | |
− | + | | image = Glitterworld Medicine.png | |
− | + | | description = Glitterworld medicine can be [[trade|bought]] from traders. Each one comes with a copy of ''Doctoring for Dummies'', giving even colonists without any skill a high chance for a good treatment. | |
− | + | | tags = | |
− | + | {{Tag/Chance for Good Treatment | 1.8 }} | |
− | + | }} | |
− | + | </noinclude> | |
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− | </ | ||
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