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+ | {{Stub|reason=Actual analysis of effects needed inc. on tend speed/quality and Experience Gain Factor noted in in-game info}} | ||
{{Infobox main|medicine | {{Infobox main|medicine | ||
| name = Medicine | | name = Medicine | ||
− | | image = Medicine | + | | image = Medicine.png|Medicine |
| description = A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids. | | description = A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Medical Items | | type = Medical Items | ||
− | | type2 = Medicine | + | | type2 = Medicine (disambiguation){{!}}Medicine |
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| hp = 60 | | hp = 60 | ||
| deterioration = 2 | | deterioration = 2 | ||
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| flammability = 0.7 | | flammability = 0.7 | ||
| stack limit = 25 | | stack limit = 25 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
<!-- Medical --> | <!-- Medical --> | ||
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| production facility 1 = Drug lab | | production facility 1 = Drug lab | ||
| work to make = 700 | | work to make = 700 | ||
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| resource 1 = Cloth | | resource 1 = Cloth | ||
| resource 1 amount = 3 | | resource 1 amount = 3 | ||
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| resource 3 = Neutroamine | | resource 3 = Neutroamine | ||
| resource 3 amount = 1 | | resource 3 amount = 1 | ||
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<!-- Technical --> | <!-- Technical --> | ||
− | | defName = | + | | defName = Medicine |
<!-- Unused --> | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | '''Medicine''', also called '''industrial-tech medicine''' | + | '''Medicine''', also called '''industrial-tech medicine''', is an expendable item used in [[doctoring]]. |
== Acquisition == | == Acquisition == | ||
Medicine can either be purchased from traders, looted from [[raider]]s, or crafted at a [[drug lab]] using 3 [[cloth]], 1 [[herbal medicine]] and 1 [[neutroamine]] (skill requirement: intellectual 4+ and crafting 4+). Crafting medicine requires the "Medicine production" research to have been completed. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill. | Medicine can either be purchased from traders, looted from [[raider]]s, or crafted at a [[drug lab]] using 3 [[cloth]], 1 [[herbal medicine]] and 1 [[neutroamine]] (skill requirement: intellectual 4+ and crafting 4+). Crafting medicine requires the "Medicine production" research to have been completed. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill. | ||
− | == | + | == Efficiency == |
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Superior to [[herbal medicine]] but inferior to [[glitterworld medicine]]. | Superior to [[herbal medicine]] but inferior to [[glitterworld medicine]]. | ||
− | + | Best used for treating diseases and infections; misused if for standard injuries (unless a colonist is bleeding out faster than the herbal medicine completes to patch the wound). | |
− | + | Good enough for surgical operations in many cases, with a low chance of failure. If the doctor is bionic-enhanced, trauma savant, drug-enhanced or inspired then you can guarantee the max 98% success rate for most surgeries. | |
− | + | It is adequate against [[plague]] and [[malaria]] with ordinary beds so long as the patients are resting full-time, well-fed, constantly treated and the doctor is healthy with medicine skill 8+. | |
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== Version history == | == Version history == | ||
− | * 1.0 | + | * In 1.0 it received a new description. |
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[[Category:Medical Item]] [[Category:Medicine]] | [[Category:Medical Item]] [[Category:Medicine]] |