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{{quote|Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.|[[Lore|RimWorld Universe Quick Primer]]|large=1}}</onlyinclude> | {{quote|Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.|[[Lore|RimWorld Universe Quick Primer]]|large=1}}</onlyinclude> | ||
− | + | ''For information about the [[Biotech DLC]], see [[Mechanoid creation]] and [[Mechanitor]]. For the [[faction]], see [[Mechanoid Hive]].'' | |
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+ | '''Mechanoids''' are deadly autonomously intelligent robots. | ||
== Summary == | == Summary == | ||
− | + | Mechanoids are machines. They do not eat, do not feel [[mood]] or [[pain]], and are immune to [[fire]], toxicity, and temperature extremes - despite having a Comfortable Temperature range. Enemy mechanoids have no needs at all. As machines, they are vulnerable to [[EMP]] attacks, though will "Adapt" for {{ticks|2200}} (regardless of source), making them immune to all further EMP strikes. | |
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+ | ===Mechanoid Hive=== | ||
+ | {{Main|Mechanoid Hive}} | ||
+ | Hostile mechanoids are part of a '''Mechanoid Hive'''. They can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. They may sometimes appear dormant in Ancient Complex and guarding any relic with [[Ideology]]{{IdeologyIcon}} DLC. | ||
− | Mechanoids | + | ===Allied Mechanoids=== |
+ | {{Biotech}} | ||
+ | {{Main|Mechanoid creation}} | ||
+ | In the [[Biotech]]{{BiotechIcon}} DLC, more mechanoid types are added, and mechanoids can be [[mechanoid creation#Acquisition|gestated]] by your colony. A [[mechanitor]] with enough bandwidth is required to keep them from going feral. | ||
− | + | These gestated variants require [[power]] and have to be recharged, which creates [[Pollution]]. Friendly mechanoids can be repaired with power and no other cost. As long as they leave a corpse, friendly mechanoids | |
− | = Mechanoid Types = | + | == Mechanoid Types == |
Mechanoid forces are specialized by their unit types, with each unit performing a single role. Basics summaries are available here, see the individual pages for further details and analysis. | Mechanoid forces are specialized by their unit types, with each unit performing a single role. Basics summaries are available here, see the individual pages for further details and analysis. | ||
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− | === | + | ===Core=== |
− | + | *[[Scyther]] - Fast melee combat mechanoid | |
− | + | *[[Pikeman]] - High range, low damage combat mechanoid | |
+ | *[[Lancer]] - Fast, medium ranged combat mechanoid with the high damage [[charge lance]] | ||
+ | *[[Centipede]] - Crowd control mechanoid with increidble bulk; 3 possible weapons | ||
+ | *[[Termite]] - Designed to destroy [[wall]]s; their thump cannon can do so in 1 hit | ||
− | === | + | ===Biotech=== |
− | {{ | + | {{Biotech}} |
− | + | '''Labor''' | |
+ | *[[Lifter]] - Mechanoid designed for [[hauling]]. | ||
+ | *[[Constructoid]] - Mechanoid designed for construction. | ||
+ | *[[Fabricor]] - Mechanoid designed for crafting and tailoring. | ||
+ | *[[Agrihand]] - Mechanoid designed for plant work. | ||
+ | *[[Cleansweeper]] - Mechanoid designed for cleaning. | ||
+ | *[[Paramedic]] - Mechanoid designed for rescue and tending, with the ability to jump and a [[firefoam pack]]. | ||
+ | *[[Tunneler]] - Mechanoid designed for fast mining; comes with a shield, smoke pack, and melee attack | ||
− | + | '''Combat''' | |
− | + | *[[Militor]] - Combat mechanoid, armed with a low-power [[mini-shotgun]]. Cheap to gestate and maintain. | |
− | + | *[[Scorcher]] - Combat mechanoid designed to burn enemies | |
+ | *[[Tesseron]] - Combat mechanoid with sweeping beam graser attack. | ||
+ | *[[Legionary]] - Combat mechanoid with bullet shield and needle gun. | ||
+ | *[[Centurion]] - Built-in shield bubble generator, point-defense bulb turret capable of firing while the mechanoid is moving. | ||
− | + | '''Commanders:''' | |
− | + | *[[Diabolus]] - Ultra-powerful, but slow hellsphere cannon. Small turret otherwise. | |
− | + | *[[War queen]] - Built-in mech gestaor, creating a mass of [[war urchin]]s. | |
− | + | *[[War urchin]] - Small mechanoids created by a war queen, they have a finite power supply and can't be recharged. | |
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== Trivia == | == Trivia == | ||
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== Version history == | == Version history == | ||
* [[Version/0.4.460|0.4.460]] - Mechanoid raids added. | * [[Version/0.4.460|0.4.460]] - Mechanoid raids added. | ||
− | * [[Biotech DLC]] - Added many | + | * [[Biotech DLC]] - Added many more mechanoids, the ability to create mechanoids, and mechanitor |
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
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