Editing Mech high-shield

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{{Royalty}}
 
{{Royalty}}
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{{Image wanted|reason=Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]]}}
 
{{Image wanted|reason=Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]]}}
 
{{Infobox main|building
 
{{Infobox main|building
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== Acquisition ==
 
== Acquisition ==
Mech high-shields can arrive as a component of mechanoid clusters. Mech high-shields cannot be acquired for player use, and shutdown when the cluster is defeated.
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{{Stub|section=1|}}
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.}}
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{{Stub|section=1|reason=Compare [[low shield pack]] for adequate detail. Charge details}}
Mech high-shields can arrive as parts of a mechanoid cluster. Upon landing, they will begin projecting a shield that blocks incoming mortar shells, orbital bombardments, and aerodrone strikes in a 25 tile radius. The mech high-shield will not intercept shells fired from mechanoid [[auto mortar]]s, even if they are on the outside of the shield radius.  
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EMPing a mech high-shield, even with a [[mortar]], will not wake up a dormant mech cluster.
  
High-shields will continuously project their shield without material or power requirements from the cluster. Every 10 days, the shield projector will be disabled for a 24 hour charge cycle. The projector will automatically re-enable itself after the charge cycle is complete. Once the cluster is defeated, they will be permanently disabled.
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Static shields will be temporarily disabled when either the shield stops an EMP projectile or when EMP damage from any source is dealt to the emitter itself. Projectiles that the shield type does not stop will not have any effect when crossing the shield - the projectile must be intercepted by the shield to disable it. The projectile will be destroyed in the process and will not be have any AoE effects even if it normally would.  
  
Mech high-shields have a 10 day charge cycle. Every 10 days, the shield will be disabled for 24 hours to recharge. High-shields can also be disabled with EMP. EMPing a mech high-shield, even with a [[mortar]], will not wake up a dormant mech cluster.
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Will be disabled for {{ticks|1080}} when hit with an EMP, including when a high-shield intercepts an [[EMP shell]] from a [[mortar]].  
 
 
High-shields will be disabled when the shield intercepts an [[EMP shell]], or when EMP damage from any source is dealt to the emitter itself. Projectiles that the shield type does not stop will not have any effect when crossing the shield - the projectile must be intercepted by the shield to disable it. The projectile will be destroyed in the process and will not be have any AoE effects even if it normally would.
 
 
 
Will be disabled for {{ticks|1080}} when hit by an EMP from any source.
 
  
 
Note that an EMP's area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself.
 
Note that an EMP's area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself.
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{{Stub|section=1|reason=General stub - current is just a couple of very  rough suggestions}}
 
{{Stub|section=1|reason=General stub - current is just a couple of very  rough suggestions}}
 
=== Countering ===
 
=== Countering ===
Have two or more mortars, one loaded with an [[EMP shell]], the other(s) loaded with [[high-explosive shell]]s. Fire the EMP shell first, and then a moment later fire the HE at the high shield. The "Hold Fire" option can be used to control when they fire. One mortar cannot be loaded and fired fast enough to both stun the shield and fire the explosive.
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Have two or more mortars, one loaded with an EMP shell, the other/s loaded with HE. Fire the EMP shell first and then a moment later fire the HE at the high shield. One mortar cannot be loaded and fired fast enough to both stun the shield and fire the explosive
  
 
=== Exploiting ===
 
=== Exploiting ===

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