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{{Biotech}}
 
{{Biotech}}
{{See also|Large mech gestator}}
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{{Stub|reason= General. Also ensure parity with [[Large mech gestator]]}}{{See also|Large mech gestator}}
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Mech gestator
 
| name = Mech gestator
 
| image = MechGestatorStandard_MenuIcon.png
 
| image = MechGestatorStandard_MenuIcon.png
| description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.<br/>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
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| description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.<br>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
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| type2 =  
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability = pass through only
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| passability = PassThroughOnly
 
| blockswind =  
 
| blockswind =  
 
| cover = 0.5
 
| cover = 0.5
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== Acquisition ==
 
== Acquisition ==
Mech gestators can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}} }} of work
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Large mech gestator can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[Signal chip]] gained from [[Diabolus]], has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work
  
 
== Summary ==
 
== Summary ==
The mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a [[mechanitor]], and that mechanitor that works the gestator will be bonded to the mechs created.
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The large mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a [[mechanitor]], and that mechanitor that works the gestator will be bonded to the mechs created.
  
 
Allowed mechanoids include:
 
Allowed mechanoids include:
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Resurrection bills can only be used on dead friendly mechanoids.  
 
Resurrection bills can only be used on dead friendly mechanoids.  
* '''Resurrect Light Mech:''' Requires {{Icon Small|Steel||25}} [[steel]], and 1 [[gestation cycle]].
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* Resurrect Light Mech consumes {{Icon Small|Steel||25}} [[steel]] and takes ??{{Check Tag|Time?|Differentiate between time spent working and total to get the mech back if there is a difference}} to perform
  
 
== Analysis ==
 
== Analysis ==
Mech gestators are required for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.
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Mech gestators are necessary for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.
  
Light mechanoids primarily handle basic, repetitive jobs, such as [[Agrihand|harvesting crops]] or [[Cleansweeper|sweeping filth]]. Even colonies that don't want to focus heavily on mechanoids should consider investing into light, labor mechs in order to save on colonist time.
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Light mechanoids primarily handle basic, repetitive jobs, such as [[Agrihand|harvesting crops]] or [[Cleansweeper|sweeping filth]], meaning even colonies that don't want to focus heavily on mechanoids will likely find this to be helpful for saving colonist time.
  
== See also ==  
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==See also==  
 
[[Large mech gestator]] - The larger variant, for creating other sizes of mechanoids.
 
[[Large mech gestator]] - The larger variant, for creating other sizes of mechanoids.
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3528|1.4.3528]] - Fix: Mech gestator draw size.
 
  
{{Nav|biotech|wide}}
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[[Category:Miscellaneous]]
[[Category:Biotech (Buildings)]]
 

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