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{{Rewrite}}
 
{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
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| description = How well a character can physically interact with objects. Directly affected by [[consciousness]] and arms/hands/fingers effectiveness.
 
| description = How well a character can physically interact with objects. Directly affected by [[consciousness]] and arms/hands/fingers effectiveness.
 
}}
 
}}
 
== Effects ==
 
{{Stub|section=1|reason=There are definitely more of these that aren't listed}}
 
Manipulation has a number of unique interactions with other mechanics, beyond the traditional effects on [[stats]].
 
 
Pawns with 0% Manipulation:
 
* Cannot hold [[weapons]]. If a pawn is reduced to 0% manipulation while holding a weapon, the weapon will be dropped on the ground.
 
* Cannot [[strip]] the [[apparel]] from corpses and downed pawns.
 
* Cannot use a [[nutrient paste dispenser]].
 
  
 
== Affected stats ==
 
== Affected stats ==
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*** [[Wooden hand]]: 60% part efficiency resulting in {{--|20%}} arm part efficiency.
 
*** [[Wooden hand]]: 60% part efficiency resulting in {{--|20%}} arm part efficiency.
 
** Finger part efficiency: 8% importance for each finger. No allowed defect. No Max.
 
** Finger part efficiency: 8% importance for each finger. No allowed defect. No Max.
{{Manipulation Part Efficiency Table}}
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=== Post factors ===
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The following factors are applied after the ''Base factors''.
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* Alcohol ([[Beer]]) withdrawal: '''x50%'''
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* Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) hangover buzzing: '''x80%'''
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* [[Cryptosleep sickness]]: '''x90%'''
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* [[Food poisoning]]
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** Recovering and Inital: '''x90%'''
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** Major: '''x80%'''
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* [[Resurrection sickness]]: '''x10%'''
  
 
=== Offsets ===
 
=== Offsets ===
The following offsets are added or subtracted after the ''Base factors''.
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The following offsets are applied after the ''Post factors''.
 
* Alcohol ([[Beer]]) high warm: {{--|2%}}
 
* Alcohol ([[Beer]]) high warm: {{--|2%}}
 
* [[Go-juice]] withdrawal: {{--|10%}}
 
* [[Go-juice]] withdrawal: {{--|10%}}
 
* Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) withdrawal: {{--|20%}}
 
* Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) withdrawal: {{--|20%}}
* [[Wake-up]] withdrawal: {{--|25%}}
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* [[Wake-up]] withdrawal: {{--|20%}}
 
* [[Anesthetic]]
 
* [[Anesthetic]]
 
** Wearing off: {{--|10%}}
 
** Wearing off: {{--|10%}}
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** Major: {{--|6%}}
 
** Major: {{--|6%}}
 
** Extreme: {{--|20%}}
 
** Extreme: {{--|20%}}
* [[Trauma savant]]: {{+|50%}}
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* [[Trauma savant]]: {{--|50%}}
* [[Genes#Smooth tail|Smooth Tail]]{{BiotechIcon}}: {{+|5%}}
 
 
 
=== Multipliers ===
 
The following factors are applied after the ''Offsets''.
 
* Alcohol ([[Beer]]) withdrawal: '''x50%'''
 
* Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) hangover buzzing: '''x80%'''
 
* [[Cryptosleep sickness]]: '''x90%'''
 
* [[Food poisoning]]
 
** Recovering and Inital: '''x90%'''
 
** Major: '''x80%'''
 
* [[Resurrection sickness]]: '''x10%'''
 
* [[Genes#Trotter hands|Trotter hands]]{{BiotechIcon}}: '''×85%'''
 
* [[Genes#Elongated fingers|Elongated Fingers]]{{BiotechIcon}}: '''×110%'''
 
  
 
== Formula ==
 
== Formula ==
  '''Manipulation''' = (Base factors + Offsets) × Multipliers
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  '''Manipulation''' = Base factors × Post factors + Offsets
  
 
Arm efficiency must again be calculated by inserting the efficiency of all the related body parts. Note that the efficiency of all fingers must be added up first (normally 10). If any type of body part is not affected, that part of the formula can be omitted.
 
Arm efficiency must again be calculated by inserting the efficiency of all the related body parts. Note that the efficiency of all fingers must be added up first (normally 10). If any type of body part is not affected, that part of the formula can be omitted.
  '''Arm efficiency''' = (Left arm × 0.5 + Right arm × 0.5) × (Left shoulder × 0.5 + Right shoulder × 0.5) × (Left clavicle × 0.5 + Right clavicle × 0.5) × (Left humerus × 0.5 + Right humerus × 0.5) × (Left radius × 0.5 + Right radius × 0.5) × (Left hand × 0.5 + Right hand × 0.5) × (Fingers × 0.08 + 0.2)
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  '''Arm efficiency''' = (Left arm × 0.5 + Right arm × 0.5) × (Left shoulder × 0.5 + Right shoulder × 0.5) × (Left clavicle × 0.5 + Right clavicle × 0.5) × (Left humerus × 0.5 + Right humerus × 0.5) × (Left radius × 0.5 + Right radius × 0.5) × (Left hand × 0.5 + Right hand × 0.5) × (Toes × 0.08 + 0.2)
  
 
For example the maximum possible value would be achievable with the following values:
 
For example the maximum possible value would be achievable with the following values:
* [[Consciousness]]: '''170%''' from being high on [[go-juice]], [[luciferium]] and [[wake-up]], having used a [[neural supercharger]],{{IdeologyIcon}} with any level of [[pollution stimulus]] {{BiotechIcon}} and a [[Genes#Psychic bonding|psychic bond]] {{BiotechIcon}} with a pawn on the same map.
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* [[Consciousness]]: '''140%''' (high on [[go-juice]], [[luciferium]] and [[wake-up]])
 
* Arm efficiency:
 
* Arm efficiency:
 
** Left arm: '''150%''' ([[archotech arm]])
 
** Left arm: '''150%''' ([[archotech arm]])
 
** Right arm: '''150%''' ([[archotech arm]])
 
** Right arm: '''150%''' ([[archotech arm]])
* Offsets (total {{+|135%}}):
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* Post factors: '''x100%'''
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* Offsets (total {{+|80%}}):
 
** [[Fibrous mechanites]]: {{+|50%}}
 
** [[Fibrous mechanites]]: {{+|50%}}
 
** [[Sensory mechanites]]: {{+|30%}}
 
** [[Sensory mechanites]]: {{+|30%}}
** [[Injury#Trauma Savant|Trauma Savant]]: {{+|50%}}
 
** [[Genes#Smooth tail|Smooth tail]]{{BiotechIcon}}: {{+|5%}}
 
**
 
* Post factors: '''x110%'''
 
** [[Genes#Elongated fingers|Elongated fingers]]{{BiotechIcon}}: '''x110%'''
 
  
 
First of all we can calculate the arm efficiency:
 
First of all we can calculate the arm efficiency:
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We can therefore calculate the Manipulation:
 
We can therefore calculate the Manipulation:
  '''Manipulation''' = ((170% × 150%) + 135%) × 110%  = '''{{Good|429%}}'''{{#set:Effective Maximum|4.29}}
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  '''Manipulation''' = (1.4 × 1.5) × 1 + 1 = '''290%'''
 
 
The minimum possible ''manipulation'' is of course {{Bad|[[Effective Minimum::0]]%}}.
 
  
{{Nav|stats|wide}}
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{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

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