Editing Manipulation

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{{Rewrite}}
 
{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How well a character can physically interact with objects. Directly affected by [[consciousness]] and arms/hands/fingers effectiveness.
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| description = How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness.
 
}}
 
}}
 
== Effects ==
 
{{Stub|section=1|reason=There are definitely more of these that aren't listed}}
 
Manipulation has a number of unique interactions with other mechanics, beyond the traditional effects on [[stats]].
 
 
Pawns with 0% Manipulation:
 
* Cannot hold [[weapons]]. If a pawn is reduced to 0% manipulation while holding a weapon, the weapon will be dropped on the ground.
 
* Cannot [[strip]] the [[apparel]] from corpses and downed pawns.
 
* Cannot use a [[nutrient paste dispenser]].
 
  
 
== Affected stats ==
 
== Affected stats ==
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=== Base factors ===
 
=== Base factors ===
 
Manipulation is mainly affected by the following factors:
 
Manipulation is mainly affected by the following factors:
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max.
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* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max (effectively 140%).
* Arm part efficiency. 100% importance, no allowed defect. No Max.
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* Arm part efficiency. 100% importance, no allowed defect. No Max (effectively 150%).
** Whole arm: 50% importance for each arm, no allowed defect. No Max.
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** Whole arm: 50% importance for each arm, no allowed defect. No Max (effectively 150%).
 
*** [[Prosthetic arm]]: 50% part efficiency resulting in {{--|25%}} arm part efficiency.
 
*** [[Prosthetic arm]]: 50% part efficiency resulting in {{--|25%}} arm part efficiency.
 
*** [[Bionic arm]]: 125% part efficiency resulting in {{+|12.5%}} arm part efficiency.
 
*** [[Bionic arm]]: 125% part efficiency resulting in {{+|12.5%}} arm part efficiency.
 
*** [[Archotech arm]]: 150% part efficiency resulting in {{+|25%}} arm part efficiency.
 
*** [[Archotech arm]]: 150% part efficiency resulting in {{+|25%}} arm part efficiency.
** Shoulder part efficiency: 50% importance for each Shoulder, no allowed defect. No Max.
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** Shoulder part efficiency: 50% importance for each Shoulder, no allowed defect. No Max (effectively 100%).
** Clavicle part efficiency: 50% importance for each Clavicle, no allowed defect. No Max.
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** Clavicle part efficiency: 50% importance for each Clavicle, no allowed defect. No Max (effectively 100%).
** Humerus part efficiency: 50% importance for each Humerus, no allowed defect. No Max.
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** Humerus part efficiency: 50% importance for each Humerus, no allowed defect. No Max (effectively 100%).
** Radius part efficiency: 50% importance for each Radius, no allowed defect. No Max.
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** Radius part efficiency: 50% importance for each Radius, no allowed defect. No Max (effectively 100%).
** Hand part efficiency: 50% importance for each hand, no allowed defect. No Max.
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** Hand part efficiency: 50% importance for each hand, no allowed defect. No Max (effectively 100%).
 
*** [[Wooden hand]]: 60% part efficiency resulting in {{--|20%}} arm part efficiency.
 
*** [[Wooden hand]]: 60% part efficiency resulting in {{--|20%}} arm part efficiency.
** Finger part efficiency: 8% importance for each finger. No allowed defect. No Max.
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** Finger part efficiency: 8% importance for each finger. No allowed defect. No Max (effectively 100%).
{{Manipulation Part Efficiency Table}}
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=== Post factors ===
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The following factors are applied after the ''Base factors''.
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* Alcohol ([[Beer]]) withdrawal: '''x50%'''
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* Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) hangover buzzing: '''x80%'''
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* [[Cryptosleep sickness]]: '''x90%'''
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* [[Food poisoning]]
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** Recovering and Inital: '''x90%'''
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** Major: '''x80%'''
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* [[Resurrection sickness]]: '''x10%'''
  
 
=== Offsets ===
 
=== Offsets ===
The following offsets are added or subtracted after the ''Base factors''.
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The following offsets are applied after the ''Post factors''.
 
* Alcohol ([[Beer]]) high warm: {{--|2%}}
 
* Alcohol ([[Beer]]) high warm: {{--|2%}}
 
* [[Go-juice]] withdrawal: {{--|10%}}
 
* [[Go-juice]] withdrawal: {{--|10%}}
 
* Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) withdrawal: {{--|20%}}
 
* Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) withdrawal: {{--|20%}}
* [[Wake-up]] withdrawal: {{--|25%}}
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* [[Wake-up]] withdrawal: {{--|20%}}
 
* [[Anesthetic]]
 
* [[Anesthetic]]
 
** Wearing off: {{--|10%}}
 
** Wearing off: {{--|10%}}
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** Major: {{--|6%}}
 
** Major: {{--|6%}}
 
** Extreme: {{--|20%}}
 
** Extreme: {{--|20%}}
* [[Trauma savant]]: {{+|50%}}
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* [[Trauma savant]]: {{--|50%}}
* [[Genes#Smooth tail|Smooth Tail]]{{BiotechIcon}}: {{+|5%}}
 
 
 
=== Multipliers ===
 
The following factors are applied after the ''Offsets''.
 
* Alcohol ([[Beer]]) withdrawal: '''x50%'''
 
* Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) hangover buzzing: '''x80%'''
 
* [[Cryptosleep sickness]]: '''x90%'''
 
* [[Food poisoning]]
 
** Recovering and Inital: '''x90%'''
 
** Major: '''x80%'''
 
* [[Resurrection sickness]]: '''x10%'''
 
* [[Genes#Trotter hands|Trotter hands]]{{BiotechIcon}}: '''×85%'''
 
* [[Genes#Elongated fingers|Elongated Fingers]]{{BiotechIcon}}: '''×110%'''
 
  
 
== Formula ==
 
== Formula ==
  '''Manipulation''' = (Base factors + Offsets) × Multipliers
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  '''Manipulation''' = Base factors × Post factors + Offsets
  
 
Arm efficiency must again be calculated by inserting the efficiency of all the related body parts. Note that the efficiency of all fingers must be added up first (normally 10). If any type of body part is not affected, that part of the formula can be omitted.
 
Arm efficiency must again be calculated by inserting the efficiency of all the related body parts. Note that the efficiency of all fingers must be added up first (normally 10). If any type of body part is not affected, that part of the formula can be omitted.
  '''Arm efficiency''' = (Left arm × 0.5 + Right arm × 0.5) × (Left shoulder × 0.5 + Right shoulder × 0.5) × (Left clavicle × 0.5 + Right clavicle × 0.5) × (Left humerus × 0.5 + Right humerus × 0.5) × (Left radius × 0.5 + Right radius × 0.5) × (Left hand × 0.5 + Right hand × 0.5) × (Fingers × 0.08 + 0.2)
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  '''Arm efficiency''' = (Left arm × 0.5 + Right arm × 0.5) × (Left shoulder × 0.5 + Right shoulder × 0.5) × (Left clavicle × 0.5 + Right clavicle × 0.5) × (Left humerus × 0.5 + Right humerus × 0.5) × (Left radius × 0.5 + Right radius × 0.5) × (Left hand × 0.5 + Right hand × 0.5) × (Toes × 0.08 + 0.2)
  
 
For example the maximum possible value would be achievable with the following values:
 
For example the maximum possible value would be achievable with the following values:
* [[Consciousness]]: '''170%''' from being high on [[go-juice]], [[luciferium]] and [[wake-up]], having used a [[neural supercharger]],{{IdeologyIcon}} with any level of [[pollution stimulus]] {{BiotechIcon}} and a [[Genes#Psychic bonding|psychic bond]] {{BiotechIcon}} with a pawn on the same map.
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* [[Consciousness]]: '''140%''' (high on [[go-juice]], [[luciferium]] and [[wake-up]])
 
* Arm efficiency:
 
* Arm efficiency:
 
** Left arm: '''150%''' ([[archotech arm]])
 
** Left arm: '''150%''' ([[archotech arm]])
 
** Right arm: '''150%''' ([[archotech arm]])
 
** Right arm: '''150%''' ([[archotech arm]])
* Offsets (total {{+|135%}}):
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* Post factors: '''x100%'''
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* Offsets (total {{+|80%}}):
 
** [[Fibrous mechanites]]: {{+|50%}}
 
** [[Fibrous mechanites]]: {{+|50%}}
 
** [[Sensory mechanites]]: {{+|30%}}
 
** [[Sensory mechanites]]: {{+|30%}}
** [[Injury#Trauma Savant|Trauma Savant]]: {{+|50%}}
 
** [[Genes#Smooth tail|Smooth tail]]{{BiotechIcon}}: {{+|5%}}
 
**
 
* Post factors: '''x110%'''
 
** [[Genes#Elongated fingers|Elongated fingers]]{{BiotechIcon}}: '''x110%'''
 
  
 
First of all we can calculate the arm efficiency:
 
First of all we can calculate the arm efficiency:
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We can therefore calculate the Manipulation:
 
We can therefore calculate the Manipulation:
  '''Manipulation''' = ((170% × 150%) + 135%) × 110%  = '''{{Good|429%}}'''{{#set:Effective Maximum|4.29}}
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  '''Manipulation''' = (1.4 × 1.5) × 1 + 1 = '''290%'''
 
 
The minimum possible ''manipulation'' is of course {{Bad|[[Effective Minimum::0]]%}}.
 
  
{{Nav|stats|wide}}
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{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

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