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{{Move|destination=Ailments|reason=Standardisation. Alternatively should all ailments have a summary on [[Ailments]] and a page of details? Discussion needed}}
 
{{Move|destination=Ailments|reason=Standardisation. Alternatively should all ailments have a summary on [[Ailments]] and a page of details? Discussion needed}}
'''Malnutrition''', referred to as ''starvation'' in the moodlets, is a health condition that occurs once any pawn's [[saturation]] reaches 0%. After this point, malnutrition increases by 2% per hour, with initial symptoms including a faster hunger rate, slight loss of consciousness, and an increased chance of social fighting. Advanced symptoms include loss of consciousness, and eventually, death. Malnutrition will begin decrease by 2% per hour after the pawn is fed, during which time they continue to suffer from the different stages of the condition.
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'''Malnutrition''', referred to as ''starvation'' in the moodlets, is a health condition that occurs once any pawn's [[saturation]] reaches 0%. Malnutrition increases by 2% per hour, with initial symptoms including a faster hunger rate, slight loss of consciousness, and an increased chance of social fighting. Advanced symptoms include loss of consciousness, and eventually, death. Malnutrition will begin decrease by 2% per hour after the pawn is fed, during which time they continue to suffer from the different stages of the condition.
  
 
Unless forbidden to do so, a malnourished pawn will eat literally whatever they can get their hands on (whether it be a [[lavish meal]], some raw [[food]], or even a human corpse) in order to prevent themselves from further starving to [[Death|death]].  Once the pawn has eaten something, the malnutrition will gradually decrease, and until it is gone the pawn will have increased [[Saturation|hunger]].
 
Unless forbidden to do so, a malnourished pawn will eat literally whatever they can get their hands on (whether it be a [[lavish meal]], some raw [[food]], or even a human corpse) in order to prevent themselves from further starving to [[Death|death]].  Once the pawn has eaten something, the malnutrition will gradually decrease, and until it is gone the pawn will have increased [[Saturation|hunger]].

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