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− | {{infobox main|misc| | + | {{rewrite|reason=Format standardisation}}{{infobox main|misc| |
|name = Long-range mineral scanner | |name = Long-range mineral scanner | ||
|image = LongRangeMineralScanner.png|Long-range mineral scanner | |image = LongRangeMineralScanner.png|Long-range mineral scanner | ||
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The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to find different minerals, such that it will only find deposits of a certain kind. | The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to find different minerals, such that it will only find deposits of a certain kind. | ||
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+ | The scanner spawns mineral lump mini-maps in the world map and triggers its [[Events#Precious minerals found|respective world event]] which always has an expiry date of 30 days. The target area can either be unguarded, surrounded by a small [[Mental break#Manhunter|manhunter]] pack, or have an enemy waiting to ambush you. [[Mental break#Manhunter|Manhunters]] or an enemy may approach your colonists from the edge of the map when one of your colonists gets near the mineral lump, given that there wasn't anything else waiting at the lump. Once the area has been cleared of hostiles, you have 10 days to mine everything before another group of hostiles arrives. | ||
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+ | A researcher at the Mineral Scanner will find lumps with a mean time between of 4 pawn-days and will be guaranteed to find a lump after 8 days of work. The mean time between finding deposits is dependent on the [[Research Speed]] of the user. | ||
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+ | While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench. | ||
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+ | Although not explicitly mentioned in the item description, the long-range mineral scanner is '''not usable if there is a roof over it'''. (Similar to the [[ground-penetrating scanner]].) | ||
== Acquisition == | == Acquisition == | ||
Long-range mineral scanners can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Long-range mineral scanners can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
− | == | + | == Resources == |
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− | + | All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many [[pack animal]]s to send to various discovered lumps. | |
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− | == | + | == Version history == |
− | + | It received a rework in Beta 19. Prior to that: | |
+ | *It can only find gold or jade, and cannot be tuned. | ||
+ | *It did not require a colonist to operate. | ||
+ | *The lumps did not expire. | ||
+ | *Only one scanner is effective in the same map- building more did nothing. | ||
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* 1.1 - power cost was increased. The time between finding ore veins is now displayed. | * 1.1 - power cost was increased. The time between finding ore veins is now displayed. | ||
* [[Version/1.3.3200|1.3.3200]] - Work to make increased from 1000 to 10,000 | * [[Version/1.3.3200|1.3.3200]] - Work to make increased from 1000 to 10,000 | ||
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{{nav|misc}} | {{nav|misc}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |