Editing Limestone blocks
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− | {{ | + | {{Material |
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| description = Blocks of solid limestone. | | description = Blocks of solid limestone. | ||
− | + | | category = Stony | |
− | + | | color = (158,153,135) | |
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| always haulable = true | | always haulable = true | ||
| appearance = Bricks | | appearance = Bricks | ||
− | | | + | | def name = BlocksLimestone |
| default color = (158,153,135) | | default color = (158,153,135) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
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| label = limestone blocks | | label = limestone blocks | ||
| parent name = StoneBlocksBase | | parent name = StoneBlocksBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Stone_Drop | | sound drop = Stone_Drop | ||
| sound impact stuff = BulletImpactGround | | sound impact stuff = BulletImpactGround | ||
| sound interact = Stone_Drop | | sound interact = Stone_Drop | ||
− | | | + | | stack limit = 75 |
− | | | + | | stuff adjective = limestone |
− | | thing class = | + | | thing class = ThingWithComponents |
− | | use | + | | use standard health = false |
− | | | + | | beauty factor = 1.2 |
+ | | beauty offset = 2 | ||
+ | | rest effectiveness factor = 0.9 | ||
+ | | door opening speed factor = 0.45 | ||
+ | | flammability factor = 0 | ||
+ | | market value base = 1.9 | ||
+ | | market value factor = 0.4 | ||
+ | | max health factor = 2.55 | ||
+ | | melee blunt damage base = 1.0 | ||
+ | | melee cooldown factor = 1.35 | ||
+ | | melee sharp damage base = 0.6 | ||
+ | | work to make factor = 4.5 | ||
+ | | work to make offset = 140 | ||
}} | }} | ||
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