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{{Ideology}} | {{Ideology}} | ||
− | {{ | + | {{stub}} |
− | | name = Lightball | + | {{infobox main|misc| |
− | | image = Lightball.png | + | |name = Lightball |
− | | description = A decorative light that rotates and changes colors. Used as a focus for dance parties. | + | |image = Lightball.png|Lightball |
− | | type = Building | + | |description = A decorative light that rotates and changes colors. Used as a focus for dance parties. |
− | | type2 = | + | |type = Building |
− | | placeable = true | + | |type2 = Misc |
− | | passability = pass through only | + | |placeable = true |
− | | cover = 0.35 | + | |passability = pass through only |
− | | minifiable = true | + | |cover = 0.35 |
− | | size = 1 ˣ 1 | + | |minifiable = true |
− | | mass base = 5 | + | |size = 1 ˣ 1 |
− | | flammability = 0 | + | |mass base = 5 |
− | | hp = 100 | + | |flammability = 0 |
− | | sell price multiplier = 0.7 | + | |hp = 100 |
− | | power = -60 | + | |sell price multiplier = 0.7 |
− | | glowradius = 7 | + | |power = -60 |
− | | glowcolor = (170, 170, 170) | + | |glowradius = 7 |
− | | terrain affordance = light | + | |glowcolor = (170, 170, 170) |
− | | research = Electricity | + | |terrain affordance = light |
− | | thingCategories = BuildingsMisc | + | |research = Electricity |
− | | work to make = 1000 | + | |thingCategories = BuildingsMisc |
− | | resource 1 = Steel | + | |work to make = 1000 |
− | | resource 1 amount = 30 | + | |resource 1 = Steel |
− | | resource 2 = Component | + | |resource 1 amount = 30 |
− | | resource 2 amount = 1 | + | |resource 2 = Component |
− | | page verified for version = 1.3.3069 | + | |resource 2 amount = 1 |
+ | |page verified for version = 1.3.3069 | ||
}} | }} | ||
A '''lightball''' is a [[ritual]] building added by the [[Ideology DLC]]. It serves as a focus for the [[Rituals#Dance Party|dance party]] ritual when placed within range of at least one [[loudspeaker]]. | A '''lightball''' is a [[ritual]] building added by the [[Ideology DLC]]. It serves as a focus for the [[Rituals#Dance Party|dance party]] ritual when placed within range of at least one [[loudspeaker]]. | ||
− | == Acquisition == | + | ==Acquisition== |
Lightballs can be constructed once the {{P|Required Research}} research to be completed. It requires {{Required Resources}}. Pawns do not need an ideoligion with the dance party ritual in order to build this item. | Lightballs can be constructed once the {{P|Required Research}} research to be completed. It requires {{Required Resources}}. Pawns do not need an ideoligion with the dance party ritual in order to build this item. | ||
− | == Summary == | + | ==Summary== |
− | A lightball is a focus for the [[Rituals#Dance Party|dance party]] [[ritual]]. Starting this ritual using the lightball will give {{+|20%}} ritual quality, increasing the chance of a positive outcome. In order to start this ritual | + | A lightball is a focus for the [[Rituals#Dance Party|dance party]] [[ritual]]. Starting this ritual using the lightball will give {{+|20%}} ritual quality, increasing the chance of a positive outcome. In order to start this ritual, you'll need at least 1 [[loudspeaker]] nearby. |
− | + | Glowradius of 7. | |
− | == Analysis == | + | ==Analysis== |
− | Compared to the [[Rituals#Drum party|drum party]], lightballs and loudspeaker require steel, components, and [[power]] - which are generally more valuable than [[wood]] and [[textile]]s for a [[campfire]] and [[drum]]s. However, with the drum party, pawns need to actually ''play'' drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so | + | Compared to the [[Rituals#Drum party|drum party]], lightballs and loudspeaker require steel, components, and [[power]] - which are generally more valuable than [[wood]] and [[textile]]s for a [[campfire]] and [[drum]]s. However, with the drum party, pawns need to actually ''play'' drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. |
Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff. | Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff. | ||
− | == Version history == | + | ==Version history== |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | + | {{nav|misc|wide}} | |
− | {{ | + | [[Category:Miscellaneous]] |
− | [[Category: |