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{{Biotech}} | {{Biotech}} | ||
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{{infobox main|none | {{infobox main|none | ||
| name = Lifter | | name = Lifter | ||
− | | image = | + | | image = |
| description = A small mechanoid designed for hauling. Lacking a ranged weapon, it can make only weak melee attacks. | | description = A small mechanoid designed for hauling. Lacking a ranged weapon, it can make only weak melee attacks. | ||
| type = Mechanoid | | type = Mechanoid | ||
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| movespeed = 2.8 | | movespeed = 2.8 | ||
| armorblunt = 10 | | armorblunt = 10 | ||
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| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
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| bodysize = 0.7 | | bodysize = 0.7 | ||
| healthscale = | | healthscale = | ||
+ | | hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> | ||
| lifespan = 2500 | | lifespan = 2500 | ||
| attack1dmg = 6 | | attack1dmg = 6 | ||
| attack1type = Blunt | | attack1type = Blunt | ||
| attack1cool = 2.6 | | attack1cool = 2.6 | ||
− | | attack1part = | + | | attack1part = |
+ | | attack5chancefactor = | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
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}} | }} | ||
A '''lifter''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | A '''lifter''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | ||
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== Summary == | == Summary == | ||
− | + | Lifters are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[basic subcore]] and 50 [[steel]], taking up 1 [[bandwidth]] from a [[mechanitor]]. They recharge in a [[mech recharger]] (50% power/day), creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | |
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− | + | As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. | |
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− | + | Lifters will do most tasks under the [[Hauling|Haul tab]]. Other than bringing items to other places, Lifters can also re-arm turrets, reinstall buildings, and more. Lifters move at 2.8 cells/s, which is roughly 60% as fast of a baseline human. | |
== Analysis == | == Analysis == | ||
− | Lifters have the benefits of being a mechanoid - they aren't human, and will constantly haul until they run out of power. While lifters move slower than colonists or [[animal]]s, they spend the entirety of their time hauling. | + | Lifters have the unique benefits of being a mechanoid - they aren't human, and will constantly haul until they run out of power. While lifters move slower than colonists or [[animal]]s, they spend the entirety of their time hauling. Multiple lifters may be created. Their lack of [[mood]] is useful for picking up far away items and [[corpse]]s (though they can't [[electric crematorium|cremate]] or [[grave|bury]] themselves). |
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− | + | Compared to [[Carrier]] [[dryads]]{{IdeologyIcon}}, lifters move faster, and carriers need to sleep; lifters can work for longer before needing to charge. At minimum, mechs will work for 83% of the time (10 days of work, 2 days recharge), and they can be turned off when not required. | |
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== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |