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| name = Legionary | | name = Legionary | ||
| image = Legionary east.png | | image = Legionary east.png | ||
− | | description = A combat support mechanoid with a wide | + | | description = A combat support mechanoid with a wide range bullet shield and long-range needle gun. Designed to support other mechanoids from long range, the legionary is vulnerable to anyone who can get inside its shield. |
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| type = Mechanoid | | type = Mechanoid | ||
| movespeed = 4.3 | | movespeed = 4.3 | ||
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<!-- Creation --> | <!-- Creation --> | ||
| research = Ultra mechtech | | research = Ultra mechtech | ||
− | | production facility 1 = | + | | production facility 1 = Mech gestator |
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| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 100 | | resource 1 amount = 100 | ||
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A '''legionary''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]] that projects a shield. | A '''legionary''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]] that projects a shield. | ||
− | + | == Summary == | |
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− | == Summary == | ||
{{Mechanoid Summary}} | {{Mechanoid Summary}} | ||
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=== Shield === | === Shield === | ||
{{Image wanted|section=1|reason = Coverage image ala [[:File:Low_shield_pack_radius.jpg]]}} | {{Image wanted|section=1|reason = Coverage image ala [[:File:Low_shield_pack_radius.jpg]]}} | ||
− | The legionary projects a shield that is 3 tiles in radius, | + | The legionary projects a shield that is 3 tiles in radius.{{Check Tag|When?|When is the shield up, for both friendly and enemy legionaries}} The shield stops all incoming ground-level fire from passing into the bubble except that fired by the member's of the legionary's [[faction]],{{Check Tag|Turrets?|Does this include friendly turrets?}}{{Check Tag|Allies?|Does this exception apply to other factions that are allied to the legionary's?}} be it [[mechanoid hive]] or the players. It does not prevent pawns of any faction that are inside from firing out. Also note that this only applies to ground-level fire, i.e. fire from ranged [[weapons]] carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Explosives not fired will detonate on the shield edge. Fire from [[mortar]]s, [[orbital bombardment targeter|orbital bombardment]], or [[Titles#Permits|aerodrone strikes or salvos]] {{RoyaltyIcon}} will not be blocked by the shield, nor will explosions crossing the boundary. |
The shield can absorb up to 200 damage before breaking. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield is temporarily broken. <!--After the shield takes damage and a delay of {{ticks|120}} has passed,{{Check Tag|Verify|Verify delay time}}--> The shield regenerates charge at rate of 0.25 HP per second, so long as it has not been broken.{{Check Tag|Delay?|Is there a delay after the shield taking damage before it can regen again?}} However, once the shield's charge is completely expended, the shield will break and be totally disabled for {{ticks|5400}} after which point the shield will be restored at full health. Projectiles from [[EMP grenades]] and [[EMP launcher|launchers]] from outside hitting the shield will disable the shield for {{ticks|1500}}, after which time the shield will be restored at full health. Furthermore, unlike the mechanoid itself, the shield projector will not adapt to the EMP effect. Its therefore possible to continuously disable the shield until the mechanoid can be killed. Note that an EMP area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself | The shield can absorb up to 200 damage before breaking. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield is temporarily broken. <!--After the shield takes damage and a delay of {{ticks|120}} has passed,{{Check Tag|Verify|Verify delay time}}--> The shield regenerates charge at rate of 0.25 HP per second, so long as it has not been broken.{{Check Tag|Delay?|Is there a delay after the shield taking damage before it can regen again?}} However, once the shield's charge is completely expended, the shield will break and be totally disabled for {{ticks|5400}} after which point the shield will be restored at full health. Projectiles from [[EMP grenades]] and [[EMP launcher|launchers]] from outside hitting the shield will disable the shield for {{ticks|1500}}, after which time the shield will be restored at full health. Furthermore, unlike the mechanoid itself, the shield projector will not adapt to the EMP effect. Its therefore possible to continuously disable the shield until the mechanoid can be killed. Note that an EMP area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself | ||
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A pawn does not need to be inside the shield to benefit from the effect, assuming the enemy is not inside the shield and that the shield is between them and their attacker the incoming rounds will be stopped. However, it does not prevent pawns from moving inside the shield and attacking. | A pawn does not need to be inside the shield to benefit from the effect, assuming the enemy is not inside the shield and that the shield is between them and their attacker the incoming rounds will be stopped. However, it does not prevent pawns from moving inside the shield and attacking. | ||
− | === As an ally === | + | |
+ | ===As an ally=== | ||
+ | Legionaries are medium mechanoids, and require [[Research#Ultra Mechtech|Ultra Mechtech]] to be researched. | ||
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+ | They are created from a [[large mech gestator]] with {{Required Resources}}, taking up 2 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 4 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead legionary can be resurected for 50 [[steel]] and 1 gestation cycle so long as the corpse is extant. | ||
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Mechs under player control require power: legionaries use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 10 [[wastepack]]s whenever the recharger's waste is filled up. | Mechs under player control require power: legionaries use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 10 [[wastepack]]s whenever the recharger's waste is filled up. | ||
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== Analysis == | == Analysis == | ||
{{Stub|reason=Analysis needed}} | {{Stub|reason=Analysis needed}} | ||
− | === As an enemy === | + | ===As an enemy=== |
− | * | + | *Cannon is weak, but don't underestimate it. It's still strong enough to destroy vulnerable organs, including the brain. |
− | * EMP works well to break the shield, if you can get close enough at all. Legionaries are often surrounded by powerful mechanoids due to their advanced nature. | + | *EMP works well to break the shield, if you can get close enough at all. Legionaries are often surrounded by powerful mechanoids due to their advanced nature. |
===As an ally=== | ===As an ally=== | ||
− | + | (info about the shield here) | |
− | + | == Trivia == | |
+ | Both shield mechanoids, the centurion and the legionary, are named after positions in the ancient Roman Army. The Roman Army famously used large shields called scuta. | ||
== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
== Trivia == | == Trivia == | ||
Both shield mechanoids, the centurion and the legionary, are named after positions in the ancient Roman Army. The Roman Army famously used large shields called scuta. | Both shield mechanoids, the centurion and the legionary, are named after positions in the ancient Roman Army. The Roman Army famously used large shields called scuta. | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | * [[Version/1.4.3555|1.4.3555]] - Weapon changed from needle gun to needle launcher | + | * [[Version/1.4.3555|1.4.3555]] - Weapon changed from needle gun to needle launcher. |
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{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |