Editing Kill satiety

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{{Biotech}}
 
{{Biotech}}
{{Stub|reason= General - tables, times til, analysis etc See other needs for examples}}
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{{Stub|reason= General - tables, times til, analysis etc}}
 
{{About|the need from the [[Genes#Kill thirst|Kill thirst]] gene|the "kill thirst" persona weapon trait|Persona weapon#Kill thirst{{!}}Persona weapon}}
 
{{About|the need from the [[Genes#Kill thirst|Kill thirst]] gene|the "kill thirst" persona weapon trait|Persona weapon#Kill thirst{{!}}Persona weapon}}
 
{{Quote|Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.|Kill satiety description}}
 
{{Quote|Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.|Kill satiety description}}
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== Need changes ==
 
== Need changes ==
{{Stub|section=1|reason=What counts for reset? Surgical euthanasia, ritual sacrifice, wildman hunting slaughter?}}
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The need only becomes active after age 13. It is only active on colonists, [[slaves]],{{IdeologyIcon}} and [[prisoners]]. Pawns from other factions such as [[raiders]] or in caravans{{Chrck Tag|Clarification needed|Is it "NPCs such as raiders" and "pawns in caravans" or is it "pawns from other factions, such as raiders or those in trade caravans"}} do not have the need active, even if the gene is present.  
The need only becomes active after age 13. It is only active on colonists, [[slaves]],{{IdeologyIcon}} and [[prisoners]]. Pawns from other factions such as [[raiders]] or in caravans{{Check Tag|Clarification needed|Is it 'NPCs such as raiders' and 'pawns in caravans' or is it 'pawns from other factions, such as raiders or those in trade caravans'}} do not have the need active, even if the gene is present.  
 
  
 
The need decays at a rate of 3.33% per day. Killing a human in melee combat will fill the need to 100%. A ranged attack in melee range does not count, it must be a melee attack. Killing downed pawns counts.
 
The need decays at a rate of 3.33% per day. Killing a human in melee combat will fill the need to 100%. A ranged attack in melee range does not count, it must be a melee attack. Killing downed pawns counts.
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== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Introduced.
 
* [[Biotech DLC]] Release - Introduced.
* [[Version/1.4.3555|1.4.3555]] - Fix: Kills with body part weapons like knee spike and power claw don't satisfy kill satiety.
 
  
 
{{Verified|1.4.3641}}
 
{{Verified|1.4.3641}}
 
{{nav|status levels|wide}}
 
{{nav|status levels|wide}}
 
 
[[Category: Status Level]]
 
[[Category: Status Level]]

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