Editing Invisibility
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| duration multiplier = | | duration multiplier = | ||
| goodwill impact = | | goodwill impact = | ||
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}} | }} | ||
'''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration. | '''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration. | ||
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<canTargetSelf>True</canTargetSelf> | <canTargetSelf>True</canTargetSelf> | ||
<canTargetAnimals>True</canTargetAnimals> | <canTargetAnimals>True</canTargetAnimals> | ||
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== Analysis == | == Analysis == | ||
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* '''Invisibility''' makes enemies unable to target your allies. | * '''Invisibility''' makes enemies unable to target your allies. | ||
** It is not broken on attacking making it a good choice for close-ranged attackers. | ** It is not broken on attacking making it a good choice for close-ranged attackers. | ||
− | *** | + | *** Can be used to protect a single [[Defense_tactics#Melee_blocking|melee blocker]] against medium and large enemies, but won't block small enemies. |
** Self-cast to allow your psycaster to safely get within range. | ** Self-cast to allow your psycaster to safely get within range. | ||
** Cast on snipers to aggro sieges or mech clusters. | ** Cast on snipers to aggro sieges or mech clusters. |