Editing Infestation
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
[[File:PSA INFESTATIONS.PNG|350px|thumb|right|Blue squares show an area with a chance of infestations spawning.]] | [[File:PSA INFESTATIONS.PNG|350px|thumb|right|Blue squares show an area with a chance of infestations spawning.]] | ||
[[File:PSA INFESTATIONS_2.PNG|225px|thumb|right|Making 1x1 squares will usually eliminate bugs.<br>But if a 1x2 area has a ''single'' mountain roof - regardless if the other tile is mountain or not - then it can spawn infestations.]] | [[File:PSA INFESTATIONS_2.PNG|225px|thumb|right|Making 1x1 squares will usually eliminate bugs.<br>But if a 1x2 area has a ''single'' mountain roof - regardless if the other tile is mountain or not - then it can spawn infestations.]] | ||
− | Natural infestations require an area larger than 1x1, where at least one tile has the [[overhead mountain]] roof, within 30 tiles of a colony [[structure]]. They are centered around a single "valid" tile, which must have a temperature higher than | + | Natural infestations require an area larger than 1x1, where at least one tile has the [[overhead mountain]] roof, within 30 tiles of a colony [[structure]]. They are centered around a single "valid" tile, which must have a temperature higher than -17°C (1.4°F). Temperatures under -8°C (17.6°F) will gradually reduce the spawn chances in that area. [[Light]] will also lower, but not eliminate, the chance of infestation in an area. |
[[Hive]]s and [[insectoid]]s will spawn within a given radius, regardless of whether those tiles are valid. A hive does not have to spawn on an infestation's center point. The initial size of an infestation is based on [[raid points]], so infestations will get bigger as the game progresses. If the size of the event is larger than the "valid" space, it will happily expand to appear in nearby "invalid" areas, even if those areas are not directly connected. | [[Hive]]s and [[insectoid]]s will spawn within a given radius, regardless of whether those tiles are valid. A hive does not have to spawn on an infestation's center point. The initial size of an infestation is based on [[raid points]], so infestations will get bigger as the game progresses. If the size of the event is larger than the "valid" space, it will happily expand to appear in nearby "invalid" areas, even if those areas are not directly connected. | ||
Line 12: | Line 12: | ||
Defeating an infestation with hives grants a {{+|4}} ''Defeated insect hive'' [[mood]] buff to all pawns on the map. This buff lasts 10 days and stacks up to 5 times. | Defeating an infestation with hives grants a {{+|4}} ''Defeated insect hive'' [[mood]] buff to all pawns on the map. This buff lasts 10 days and stacks up to 5 times. | ||
+ | |||
+ | ===Preventing Spawn=== | ||
+ | When spawn proofing a base, be thorough - even a single warm tile can cause a full infestation. If there is ''any'' valid tile, infestations can spread nearby into seemingly safe areas, even if there is a wall many tiles thick between. | ||
+ | |||
+ | As they require more than 1x1 of overhead mountain, you only need to build walls every second square. Only walls are capable of stopping infestations; columns and doors do not work. Note that an overhead mountain square next to an open "thin roof" area is also a valid spawn point. | ||
=== Behavior === | === Behavior === | ||
Line 43: | Line 48: | ||
Since insectoids do not attack creatures while sleeping, it is possible to haul materials in and out of the area near their nests at night, including flammable material. This is however extremely risky, since attacking one of them, or doing construction near the insectoids, will wake them up. They also wake up when their individual need for rest has been filled, so be prepared (with all relevant items staged in a nearby stockpile) and act quickly once they're asleep. | Since insectoids do not attack creatures while sleeping, it is possible to haul materials in and out of the area near their nests at night, including flammable material. This is however extremely risky, since attacking one of them, or doing construction near the insectoids, will wake them up. They also wake up when their individual need for rest has been filled, so be prepared (with all relevant items staged in a nearby stockpile) and act quickly once they're asleep. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Melee block=== | ===Melee block=== |