Editing Incendiary shell
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− | {{ | + | {{Define|Crafted Resource |
− | + | | always haulable = true | |
− | | | + | | image = Incendiary shell |
− | | | + | | def name = Shell_Incendiary |
| description = A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged. | | description = A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged. | ||
− | | | + | | draw gui overlay = true |
− | | | + | | graphic class = Graphic_Single |
− | | | + | | graphic path = Things/Item/Resource/Shell/Shell_Incendiary |
− | | path cost = | + | | label = incendiary shell |
+ | | parent name = MakeableShellBase | ||
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | sound drop = Standard_Drop | ||
+ | | sound interact = Metal_Drop | ||
| stack limit = 25 | | stack limit = 25 | ||
− | | | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Normal |
− | | | + | | use hit points = true |
− | | | + | | deterioration rate base = 1.5 |
− | | | + | | flammability base = 1.0 |
− | + | | market value base = 55 | |
− | | | + | | max hit points base = 60 |
− | | | + | | mass = 1.25 |
− | | | + | }}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover. |
− | + | -->{{#set:Production Facility 1 = Machining table}}{{#set:Resource 1 = Steel}}{{#set:Resource 1 Amount = 10}}{{#set:Resource 2 = Chemfuel}}{{#set:Resource 1 Amount = 20}}{{#set:Type = Crafted Resources}}<!-- | |
− | + | Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.--> | |
− | + | <onlyinclude>The [[incendiary shell]] is a type of [[mortar shell]] that upon exploding, deals 10 damage in a 2.9-tile radius (i.e. a 5x5 square) and sets the area on fire. As with all mortar shells, it explodes on deterioration to 0 hp or when damaged to 20hp.</onlyinclude> | |
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− | The | ||
== Acquisition == | == Acquisition == | ||
− | Incendiary shells | + | Incendiary shells are made using 10 [[steel]] and 20 [[chemfuel]] at a [[machining table]]. Requires crafting level 4. The steel cost is increased to 20 if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled. |
They can also be purchased from [[traders]]. | They can also be purchased from [[traders]]. | ||
− | + | == Storage == | |
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As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn. | As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn. | ||
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== Version history == | == Version history == | ||
− | + | In 1.1 its crafting cost was increased (15 --> 20 steel and chemfuel cost). | |
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* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected. | * [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected. | ||
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