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{{Biotech}}
 
{{Biotech}}
[[File:Impid.png|frameless|right]]
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'''Impids''' are a [[Xenotypes|xenotype]] of fire-breathing devilish desertpeople. They are adapted well to the desert, but sacrifice ability with melee fighting, plants, and animals, to accomplish this. They're recognizable by their horns, bright skin, and fire-breathing attacks.
 
'''Impids''' are a [[Xenotypes|xenotype]] of fire-breathing devilish desertpeople. They are adapted well to the desert, but sacrifice ability with melee fighting, plants, and animals, to accomplish this. They're recognizable by their horns, bright skin, and fire-breathing attacks.
  
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<blockquote><small>''Made for desert life, impid cultures live on many rimworlds and dry deathworlds. Impids are extremely fast-moving, easily tolerate high temperatures, and can spew fire from their mouths. Though they are masters on the sand, impids struggle in other environments. They are terrible with farming. They fight well at range, but in close combat their physical weakness becomes apparent.<br>Outlanders call them dustrunners because of their speed over open terrain and resistance to heat. Some tribes call them devils because of their horns and because they burn their enemies.<br>The savage impid tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples. Impid tribes' combat tactics usually center on rapid-approach incendiary attacks using both handheld fire weapons and their fire spew ability.<br>Having been on the planet for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization.'' - '''In Game Description'''</small>
 
<blockquote><small>''Made for desert life, impid cultures live on many rimworlds and dry deathworlds. Impids are extremely fast-moving, easily tolerate high temperatures, and can spew fire from their mouths. Though they are masters on the sand, impids struggle in other environments. They are terrible with farming. They fight well at range, but in close combat their physical weakness becomes apparent.<br>Outlanders call them dustrunners because of their speed over open terrain and resistance to heat. Some tribes call them devils because of their horns and because they burn their enemies.<br>The savage impid tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples. Impid tribes' combat tactics usually center on rapid-approach incendiary attacks using both handheld fire weapons and their fire spew ability.<br>Having been on the planet for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization.'' - '''In Game Description'''</small>
 
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</blockquote>
 
== Occurrence ==
 
The table below describes the chance for a given pawn from each [[faction]] being a impid. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 
{{Xenotype Faction Table|impid}}
 
 
As raiders, impids have a x1.2 [[raid points|combat power]] multiplier, meaning they count as 1.2 of a raider. A raid consisting of all impids would be at most {{%|1/1.2 round 2}} as large as the same raid with [[baseliner]]s. An Impid raid will likely be even smaller than {{%|1/1.2 round 2}} because many enemies have special Impid versions that cost more than their standard tribal counterparts.
 
  
 
== Summary ==
 
== Summary ==
Impids generally live in the desert and their genes reflect this. They have a mixed bag of physical abilities, but their fire spew ability is their main talent.
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Impids generally live in the desert and their genes reflect this. Their genetic complexity is 11, and metabolic efficiency is 0, giving no effect on their hunger rate.
 
 
=== Visuals ===
 
Impids differ from regular baselines in two major ways: their skin color (which can vary from orange all the way to red) and the mini-horns which protrude from their head. These both offer no advantage in combat and are purely cosmetic. They also have blond hair and no beards.
 
[[File:Impid.png.jpg|thumb|A male impid with orange skin]]
 
  
 
=== Genes ===
 
=== Genes ===
Impids have a gene complexity of 11[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a '''0'''[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of '''×100%'''. Their genes are all hereditary germline genes, unlike the xenogenes of some other xenotypes, like [[Hussars|hussars]].
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Impids have a mixed bag of physical abilities, but their fire spew ability is their main talent. They also have flame-colored skin, horns, blond hair, with no beards, making them quite recognizable. Their genes are all hereditary germline genes, unlike the xenogenes of some other xenotypes, like [[Hussars|hussars]].
  
All impids have these [[germline gene]]s:
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Abilities:
 
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* Fire spew (called like a psycasting ability). Fire spew allows you to direct your impid to spray flames at their enemies with a recharge period of five days. When the impid is drafted, a box at the bottom of the screen will appear to let you do this. The fire can be directed out in a broad stream in the direction you choose.
'''Assorted:'''
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Body:
{| class="wikitable" style="text-align: center;"
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* Weak immunity
|- align="center"
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* Slow wound healing
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Firespew.png|64|Fire spew|Genes#Fire spew}}
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* Very fast runner
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WeakImmunity.png|64|Weak immunity|Genes#Weak immunity}}
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* Pessimist
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WoundHealingRateSlow.png|64|Slow wound healing|Genes#Slow wound healing}}
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* Cold weakness
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene VeryQuickMovespeed.png|64|Very fast runner|Genes#Very fast runner}}
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* Heat super-tolerant
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Pessimist.png|64|Unhappy|Genes#Unhappy}}
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* Fire resistant
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene MinTemperatureSmallIncrease.png|64|Cold weakness|Genes#Cold weakness}}
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* Weak melee damage
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene MaxTemperatureLargeIncrease.png|64|Heat super-tolerant|Genes#Heat super-tolerant}}
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Looks:
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene FireResistant.png|64|Fire resistant|Genes#Fire resistant}}
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* Beardless
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WeakMeleeDamage.png|64|Weak melee damage|Genes#Weak melee damage}}
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* Mini-horns
|-
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* Sandy-blonde hair
| <small>[[Genes#Fire spew|Fire spew]]</small>
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* Pale yellow skin
| <small>[[Genes#Weak immunity|Weak immunity]]</small>
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Skills:
| <small>[[Genes#Slow wound healing|Slow wound healing]]</small>
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* Poor plants
| <small>[[Genes#Very fast runner|Very fast runner]]</small>
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* Poor animals
| <small>[[Genes#Unhappy|Unhappy]]</small>
 
| <small>[[Genes#Cold weakness|Cold weakness]]</small>
 
| <small>[[Genes#Heat super-tolerant|Heat super-tolerant]]</small>
 
| <small>[[Genes#Fire resistant|Fire resistant]]</small>
 
| <small>[[Genes#Weak melee damage|Weak melee damage]]</small>
 
|} 
 
 
 
'''Cosmetic:'''
 
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BeardStyleNone.png|64|Beardless|Genes#Beardless}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene HeadboneMinihorns.png|64|Mini-horns|Genes#Mini-horns}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Hair SandyBlonde.png|64|Sandy-blonde hair|Genes#Sandy-blonde hair}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Hair Orange.png|64|Orange hair|Genes#Orange hair}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Yellow Pale.png|64|Pale yellow skin|Genes#Pale yellow skin}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Orange.png|64|Orange skin|Genes#Orange skin}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Red Deep.png|64|Deep red skin|Genes#Deep red skin}}
 
|-
 
| <small>[[Genes#Beardless|Beardless]]</small>
 
| <small>[[Genes#Mini-horns|Mini-horns]]</small>
 
| <small>[[Genes#Sandy-blonde hair|Sandy-blonde hair]]</small>
 
| <small>[[Genes#Orange hair|Orange hair]]</small>
 
| <small>[[Genes#Pale yellow skin|Pale yellow skin]]</small>
 
| <small>[[Genes#Orange skin|Orange skin]]</small>
 
| <small>[[Genes#Deep red skin|Deep red skin]]</small>
 
|} 
 
 
 
'''Skills:'''
 
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorPlants.png|64|Poor plants|Genes#Poor plants}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorAnimals.png|64|Poor animals|Genes#Poor animals}}
 
|-
 
| <small>[[Genes#Poor plants|Poor plants]]</small>
 
| <small>[[Genes#Poor animals|Poor animals]]</small>
 
|}
 
  
 
== Acquisition ==
 
== Acquisition ==
You'll meet many impids when you get attacked by the Savage Impid Tribe: a vicious tribe with every intention of burning your base down. There is a slight chance that impids will show up with various [[Pirates|pirate gangs]], but it appears impids do not attempt to peacefully cohabitate in regular tribes and unions. They will also appear in transport pod crashes, as is the same for almost every xenotype.
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You'll meet many impids when you get attacked by the Savage Impid Tribe: a vicious tribe with every intention of burning your base down. There is a slight chance that impids will show up with various [[Pirates|pirate gangs]], but it appears impids do not attempt to peacefully cohabitate in regular tribes and unions.
  
 
== Analysis ==
 
== Analysis ==
Impids are threatening enemies due to the combination of Very Fast Runner and Fire Spew. Impids are hard to [[kiting|kite]], due to their speed. Their [[fire]] can cause pawns to run around wildly, removing them from [[cover]]. Care should be taken in indoor areas as the fire can quickly spread. [[Mechanoid]]s are a decent counter against their fire-breathing; mechs are immune to fire, but enemies will waste their fire spew regardless. Weak melee damage encourages melee tactics.
 
 
As colonists, impids main benefit is very fast runner's movement speed. Fire Spew has a 5 day cooldown, but it can be useful to disengage from melee enemies. They are poor at Plants and Animals, but are reasonably good at most other tasks, depending on the specific colonist. Impids are naturally resistant against heat and weak against cold, though [[parka]]s and/or [[heater]]s should keep impids warm even in the coldest of [[biome]]s. High speed, weak melee, and slow wound healing encourage them to be ranged fighters.
 
  
It is not recommended to use impids as slaves. The depressive gene leads to frequent nervous breakdowns, and during uprisings, impids can set fire to valuable or explosive objects. On the other hand, weak close combat allows two impids to stun rebellious colonists without harm to health.
 
 
{{Biotech navbox}}
 
{{Biotech navbox}}
 
[[Category:Xenotypes]]
 
[[Category:Xenotypes]]
{{#set:Image = [[File:Impid.png]]}}
 

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