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'''Impids''' are a [[Xenotypes|xenotype]] of fire-breathing devilish desertpeople. They are adapted well to the desert, but sacrifice ability with melee fighting, plants, and animals, to accomplish this. They're recognizable by their horns, bright skin, and fire-breathing attacks. | '''Impids''' are a [[Xenotypes|xenotype]] of fire-breathing devilish desertpeople. They are adapted well to the desert, but sacrifice ability with melee fighting, plants, and animals, to accomplish this. They're recognizable by their horns, bright skin, and fire-breathing attacks. | ||
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− | == | + | == Genes == |
− | + | Hussars have a mixed bag of physical abilities, but their fire spew ability is their main benefit. They also have flame-colored skin, horns, blond hair, with no beards, making them quite recognizable. Their genetic complexity is 11, and metabolic efficiency is 0, giving no effect on their hunger rate. | |
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− | + | Abilities: | |
+ | * Fire spew (like a psycasting ability, fire spew allows you to direct your impid to spray flames at their enemies with a recharge period of five days. When the impid is drafted, a box at the bottom of the screen will appear to let you do this. The fire can be directed out in a broad stream in the direction you choose. | ||
+ | Body: | ||
+ | * Weak immunity | ||
+ | * Slow wound healing | ||
+ | * Very fast runner | ||
+ | * Pessimist | ||
+ | * Cold weakness | ||
+ | * Heat super-tolerant | ||
+ | * Fire resistant | ||
+ | * Weak melee damage | ||
+ | Looks: | ||
+ | * Beardless | ||
+ | * Mini-horns | ||
+ | * Sandy-blonde hair | ||
+ | * Pale yellow skin | ||
+ | Skills: | ||
+ | * Poor plants | ||
+ | * Poor animals | ||
− | == | + | == Origins == |
− | + | You'll meet many impids when you get attacked by the Savage Impid Tribe: a vicious tribe with every intention of burning your base down. There is a slight chance that impids will show up with various [[Pirates|pirate gangs]], but it appears impids do not attempt to peacefully cohabitate in regular tribes and unions. | |
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