Editing IED incendiary trap
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− | {{ | + | {{Stub}}{{infobox main|security| |
|name = IED incendiary trap | |name = IED incendiary trap | ||
|image = IED_incendiary_trap.png | |image = IED_incendiary_trap.png | ||
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|resource 1 amount = 2 | |resource 1 amount = 2 | ||
|deconstructable = false | |deconstructable = false | ||
− | | | + | |leavesresourceswhendestroyed = false |
}} | }} | ||
− | The '''IED incendiary trap''' | + | The '''IED incendiary trap''' detonates in a 3.9-tile radius around it 0.25 seconds after an enemy walks over. It only deals 10 [[Damage types#Flame|Flame damage,]] plus burn damage by flames for a total of 16 - 25 damage (by comparison, IED traps deal 50 dmg). Colonists, friendlies and sane animals are aware of placed traps and will walk around them, but only if another short route is available. Pawns will not be able to avoid traps placed in a long continuous line, or in choke points like a narrow hallway. A trap is less likely to be triggered by a colonist or friendly (0.4% chance). |
− | + | Its main benefit is that it can set enemies on fire. Those burning will attempt to put their fire out by running around carelessly exposing themselves and will not be able to fight back, and very useful against shielded enemies since the flames can penetrate [[shield belt]]s. | |
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− | + | Useful against [[infestation]]s by creating an automatic temperature trap to cook [[insectoids]] alive. | |
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− | + | ==Version History== | |
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− | == Version | ||
* [[Version/0.11.877|0.11.877]] - Added as '''Incendiary IED Trap''' | * [[Version/0.11.877|0.11.877]] - Added as '''Incendiary IED Trap''' | ||
* [[Version/1.1.0|1.1.0]] - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off. | * [[Version/1.1.0|1.1.0]] - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off. | ||
{{nav|security|wide}} | {{nav|security|wide}} | ||
− | [[Category:Security | + | [[Category:Security]] |