Editing Hyperweave
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− | {{ | + | {{Define|Fabric |
− | | | + | | category = Fabric |
− | + | | description = High-tech nano-fibers woven into sheets. It is somewhat heavy, but is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures. | |
− | | description = | ||
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| always haulable = true | | always haulable = true | ||
| color = (0,106,126) | | color = (0,106,126) | ||
+ | | def name = Hyperweave | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = hyperweave | | label = hyperweave | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
+ | | armor - blunt factor = 1.6 | ||
+ | | armor - blunt offset = 0.03 | ||
+ | | armor - electric factor = 0 | ||
+ | | armor - electric offset = 0 | ||
+ | | armor - heat factor = 2.0 | ||
+ | | armor - heat offset = 0.03 | ||
+ | | armor - sharp factor = 4.0 | ||
+ | | armor - sharp offset = 0.03 | ||
+ | | flammability base = 1.0 | ||
+ | | insulation - cold factor = 1.1 | ||
+ | | insulation - heat factor = 1.1 | ||
+ | | market value base = 45 | ||
+ | | work to make factor = 1.8 | ||
}} | }} | ||
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− | {{ | + | {{Info|Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.}} |
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