Editing Human leather
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− | + | {{Infobox main|leathery| | |
− | {{Infobox main|leathery | ||
| name = Human leather | | name = Human leather | ||
− | | image = Humanleather b.png | + | | image = Humanleather b.png|Human leather |
| description = Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well. | | description = Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| mass base = 0.03 | | mass base = 0.03 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
<!-- Stat Modifiers --> | <!-- Stat Modifiers --> | ||
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| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
}} | }} | ||
− | {{Info|'''Human leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[human]] | + | {{Info|'''Human leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[human]] at a [[butcher table]]. It inflicts a [[mood]] penality on most pawns when worn as [[clothing]].}} |
− | == Acquisition == | + | ==Acquisition== |
The following animals provide human leather. | The following animals provide human leather. | ||
{{Leather List}} | {{Leather List}} | ||
− | + | ==Analysis== | |
− | + | {{see also|Human resources}} | |
− | |||
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− | == Analysis == | ||
− | {{ | ||
Human leather is an abundant and valuable resource. But in ordinary circumstances, using it comes with several downsides: | Human leather is an abundant and valuable resource. But in ordinary circumstances, using it comes with several downsides: | ||
* Simply butchering a human [[corpse]] gives {{--|6}} mood to all colonists. This does not stack, so butchering 50 corpses has the same moodlet as butchering one. | * Simply butchering a human [[corpse]] gives {{--|6}} mood to all colonists. This does not stack, so butchering 50 corpses has the same moodlet as butchering one. | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{nav|materials|wide}} |
[[Category:Material]] [[Category:Textile]] [[Category:Leather]] | [[Category:Material]] [[Category:Textile]] [[Category:Leather]] |