Editing Horseshoes pin

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== Summary ==
 
== Summary ==
 
{{Stub|section=1|reason=Missing summary details}}
 
{{Stub|section=1|reason=Missing summary details}}
 
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{{Image wanted|section=1|reason=Throwing locations in clear, uncluttered, well lit screenshot}}
 
Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation.
 
Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation.
  
 
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location.
 
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location.
 
[[File:Horseshoe Pin Use Area Example.png|center|thumb|Pawns can stand on the white highlighted sections.]]
 
  
 
A pawn must have a [[Manipulation]] capacity above 0% to play.
 
A pawn must have a [[Manipulation]] capacity above 0% to play.

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