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− | {{ | + | {{infobox main|animal| |
− | | name = Horse | + | |name = Horse |
− | | image = Horse | + | |image = Horse.png |
− | | description = A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times.<br | + | |description = A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times.<br>When in a caravan, people can ride horses to increase the caravan's speed. |
− | | type = Animal | + | |type = Animal |
− | | movespeed = 5.8 | + | |movespeed = 5.8 |
− | | min comfortable temperature = -35 | + | |min comfortable temperature = -35 |
− | | max comfortable temperature = 45 | + | |max comfortable temperature = 45 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | marketvalue = 550 | + | |marketvalue = 550 |
− | | filth rate = 16 | + | |filth rate = 16 |
− | | ridingspeed = 1.6 | + | |ridingspeed = 1.6 |
− | | herdanimal = true | + | |herdanimal = true |
− | + | |bodysize = 2.4 | |
− | | bodysize = 2.4 | + | |healthscale = 1.75 |
− | | healthscale = 1.75 | + | |hungerrate = 0.425 |
− | | hungerrate = 0.425 | + | |diet = herbivorous |
− | | diet = herbivorous | + | |leathername = plainleather |
− | | leathername = plainleather | + | |wildness = 0.35 |
− | | wildness = 0.35 | + | |petness = 0.6 |
− | | petness = 0.6 | + | |manhuntertame = 0 |
− | | manhuntertame = 0 | + | |manhunter = 0 |
− | | manhunter = 0 | + | |roamMtb = 2 |
− | | roamMtb = 2 | + | |trainable = none |
− | | trainable = none | + | |mateMtb = 12 |
− | | mateMtb = 12 | + | |packanimal = true |
− | | packanimal = true | + | |meatname = horse meat |
− | | meatname = horse meat | + | |gestation = 6.66 |
− | | gestation = 6.66 | + | |offspring = 1 |
− | | offspring = 1 | + | |lifespan = 30 |
− | | lifespan = 30 | + | |juvenileage = 0.25 |
− | | juvenileage = 0.25 | + | |maturityage = 0.3333 |
− | | maturityage = 0.3333 | + | |tradeTags = AnimalFarm, AnimalCommon |
− | | tradeTags = AnimalFarm, AnimalCommon | + | |attack1dmg = 10 |
− | | attack1dmg = 10 | + | |attack1type = Blunt |
− | | attack1type = Blunt | + | |attack1cool = 2.9 |
− | | attack1cool = 2.9 | + | |attack1part = head |
− | | attack1part = head | + | |attack2dmg = 7 |
− | | attack2dmg = 7 | + | |attack2type = Blunt |
− | | attack2type = Blunt | + | |attack2cool = 2 |
− | | attack2cool = 2 | + | |attack2part = front left leg |
− | | attack2part = front left leg | + | |attack3dmg = 7 |
− | | attack3dmg = 7 | + | |attack3type = Poke |
− | | attack3type = Poke | + | |attack3cool = 2 |
− | | attack3cool = 2 | + | |attack3part = front left leg |
− | | attack3part = front left leg | + | |attack4dmg = 7 |
− | | attack4dmg = 7 | + | |attack4type = Blunt |
− | | attack4type = Blunt | + | |attack4cool = 2 |
− | | attack4cool = 2 | + | |attack4part = front right leg |
− | | attack4part = front right leg | + | |attack5dmg = 7 |
− | | attack5dmg = 7 | + | |attack5type = Poke |
− | | attack5type = Poke | + | |attack5cool = 2 |
− | | attack5cool = 2 | + | |attack5part = front right leg |
− | | attack5part = front right leg | + | |attack6dmg = 5 |
− | | attack6dmg = 5 | + | |attack6type = Bite |
− | | attack6type = Bite | + | |attack6cool = 2 |
− | | attack6cool = 2 | + | |attack6part = teeth |
− | | attack6part = teeth | + | |attack6chancefactor = 0.5 |
− | | attack6chancefactor = 0.5 | + | |livesin_temperateforest = 0.2 |
− | | livesin_temperateforest = 0.2 | + | |livesin_temperateswamp = 0.2 |
− | | livesin_temperateswamp = 0.2 | + | |livesin_borealforest = 0.15 |
− | | livesin_borealforest = 0.15 | + | |livesin_aridshrubland = 0.1 |
− | | livesin_aridshrubland = 0.1 | ||
}} | }} | ||
− | '''Horses''', called '''Mares''' if female and '''Stallions''' if male, are tameable [[herbivore]]s with a fast movement speed. | + | '''Horses''', called '''Mares''' if female and '''Stallions''' if male, are tameable [[herbivore]]s with a fast movement speed. A Horse will increase the carrying capacity of any [[caravan]] it's part of by {{P|Pack Capacity}} kg. The horse is also the fastest rideable [[pack animal]], applying a {{P|Riding Speed}} speed factor to their rider. |
− | Horses can come in a variety of different | + | == Obtaining == |
+ | Horses can be found in {{Habitats}}. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event. | ||
+ | Horses can also come in a variety of different colours : White,Gray,Black,Brown,Light Brown. | ||
+ | Horses can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Horses purchased from traders will be already tamed. | ||
− | == | + | ==Analysis== |
− | + | When slaughtered, a horse yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} leather as a foal; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. | |
− | + | An adult mare consumes {{P|Real Hunger Rate}} nutrition per day. If her offspring are slaughtered immediately, a mare will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving a nutrition efficiency of {{#expr:{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}. If the offspring are allowed to grow to adulthood before they are slaughtered, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in a nutrition efficiency of {{#expr:{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}. When considering a population of equal numbers of stallions and mares, these nutrition efficiencies fall to {{#expr:{{Meat Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} for baby slaughter and {{#expr:{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} for adult slaughter. | |
− | {{ | ||
− | + | Taken as a whole, horses are perhaps the best animal to raise for meat: when slaughtered as adults, they provide even more nutrition than [[cow]]s, and thanks to their large meat yield and longer gestation time than animals such as [[chicken]]s, they are a very low work-intensive animal to rear. Maintaining a population of horses for meat is also be useful for caravans, where they are probably the best pack animal. Their biggest competitors for the niche of a low work, high nutrition efficiency animal would be [[gazelle]]s and [[ibex]]es. | |
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== Training == | == Training == | ||
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{{Animal Health Table}} | {{Animal Health Table}} | ||
− | == Version | + | ==Version History== |
* [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame. | * [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame. | ||
* [[Version/1.3.3066|1.3.3066]] - Trainability changed from advanced to none, Horses are now ridable and increase caravan speed. | * [[Version/1.3.3066|1.3.3066]] - Trainability changed from advanced to none, Horses are now ridable and increase caravan speed. | ||
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** Nuzzle mtb: 120 -> never | ** Nuzzle mtb: 120 -> never | ||
− | == Gallery == | + | ==Gallery== |
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<gallery> | <gallery> | ||
Horse1 east.png|Chestnut variant | Horse1 east.png|Chestnut variant | ||
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Horse6 east.png|Brown variant | Horse6 east.png|Brown variant | ||
</gallery> | </gallery> | ||
− | + | {{nav|animal|wide}} | |
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− | {{ | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Pack Animal]] | [[Category:Pack Animal]] | ||
− | [[Category:Farm | + | [[Category:Farm]] |