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{{Biotech}} | {{Biotech}} | ||
− | + | '''Highmates''' are a [[Xenotypes|xenotype]], commercially available for those who aspire being one. | |
− | '''Highmates''' are a [[Xenotypes|xenotype]], commercially available | ||
== Lore == | == Lore == | ||
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− | On a few wealthy worlds, highmate xenogerms are commercially available and some people become highmates as a sort of career. However, many societies find them abhorrent, either because they distract people from forming natural families, or because they are humans shaped to serve the pleasures of another. On such worlds they are either reserved as playthings of the powerful, or banned entirely. This particular line of highmate fits the fashions of classical Novaroma, but many other variants exist. | + | <blockquote><small>''On a few wealthy worlds, highmate xenogerms are commercially available and some people become highmates as a sort of career. However, many societies find them abhorrent, either because they distract people from forming natural families, or because they are humans shaped to serve the pleasures of another. On such worlds they are either reserved as playthings of the powerful, or banned entirely. This particular line of highmate fits the fashions of classical Novaroma, but many other variants exist.'' - '''Tynan'''</small> |
− | + | </blockquote> | |
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== Occurrence == | == Occurrence == | ||
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|- | |- | ||
! [[Outlanders#Town trader|Town trader]] | ! [[Outlanders#Town trader|Town trader]] | ||
− | | | + | | Outlanders || 4% || Standard caravan trader |
|- | |- | ||
! Space refugee | ! Space refugee | ||
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|- | |- | ||
! Slave {{RoyaltyIcon}} | ! Slave {{RoyaltyIcon}} | ||
− | | [[Empire]] || 5% || Empire slaver caravan and ship stock | + | | [[Empire]] || 5% || Standard Empire slaver caravan and ship stock |
|- | |- | ||
− | ! | + | ! Imperial trader {{RoyaltyIcon}} |
| [[Empire]] || 5% || Standard caravan trader | | [[Empire]] || 5% || Standard caravan trader | ||
|} | |} | ||
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=== Genes === | === Genes === | ||
− | + | <div><li style="display: inline-table;"> | |
+ | {| {{STDT| c_01 }} | ||
+ | !This table has been collapsed due to length. <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to expand {{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to collapse {{Check}}</span> | ||
+ | |- | ||
+ | |} | ||
+ | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Gene"> | ||
+ | {| {{STDT| sortable c_17 }} | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! [[File:Metabolism.png|20px|Metabolism]] | ||
+ | ! [[File:Complexity.png|20px|Complexity]] | ||
+ | ! Exclude | ||
+ | |||
+ | |- id="Psy-sensitive" | ||
+ | ! Psy-sensitive<br>[[File:Gene_EnhancedPsychicAbility.png|64px]] | ||
+ | | ''Carriers of this gene are more psychically-sensitive than average.'' | ||
+ | ---- | ||
+ | * [[Psychic Sensitivity]] +20% | ||
+ | * Meditation psyfocus gain {{+|10% / day}} {{Check Tag|Verify|Verify and explain exact mechanic, order of operations, math etc}} | ||
+ | * {{+|0.1}} Neural Heat Recovery per second base. Effectively {{#expr:0.1*1.625 round 3}} Heat/s recovery at Level 6 psylink. | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | PsychicAbility | ||
+ | |||
+ | |- id="Psychic bonding" | ||
+ | ! Psychic bonding<br>[[File:Gene_PsychicBonding.png|64px]] | ||
+ | | ''Carriers of this gene have a special neural organ that makes them psychically bond with a lover for life. As long as the lovers are together, they will be happy. If they are physically separated, they will be disturbed by the distance. If one dies, the other's mind will be badly disrupted.'' | ||
+ | ---- | ||
+ | *Romance attempts always succeed | ||
+ | *Gains psychic bond with first attempted [[Social#Romance|romance]] or [[lovin']] | ||
+ | :*''This person has a psychic bond with another person based on the psychic bonding gene. The bond itself grants some limited psychic awareness, allowing it to connect even with the psychically deaf.'' | ||
+ | :*Bonded pawns receive gain ×50% [[pain]] multiplier, {{+|15%}} [[consciousness]], {{+|12}} [[mood]] and +10% [[psychic sensitivity]] when on same map. | ||
+ | :*Bonded pawns receive {{--|10}} [[mood]] and +5% [[psychic sensitivity]] when not on same map. | ||
+ | :*When one bonded pawn dies, the other will immediately enter an extreme mental break.{{Check Tag|Verify}} | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Very happy" | ||
+ | ! Very happy<br>[[File:Gene_Sanguine.png|64px]] | ||
+ | | ''Carriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They'll have much higher mood than others.'' | ||
+ | ---- | ||
+ | * Permanent {{+|10}} ''Genetic joy'' [[mood]] | ||
+ | | {{--|2}} | ||
+ | | {{Bad|3}} | ||
+ | | Mood | ||
+ | |||
+ | |- id="Heat weakness" | ||
+ | ! Heat weakness<br>[[File:Gene_MaxTemperatureSmallDecrease.png|64px]] | ||
+ | | ''Carriers of this gene are slightly less comfortable in warm temperatures.'' | ||
+ | ---- | ||
+ | * [[Maximum Comfortable Temperature]]: {{--|{{temperature|5||delta}}}} | ||
+ | | {{+|1}} | ||
+ | | {{Bad|1}} | ||
+ | | MaxTemperature | ||
+ | |||
+ | |- id="Violence disabled" | ||
+ | ! Violence disabled<br>[[File:Gene_ViolenceDisabled.png|64px]] | ||
+ | | Carriers of this gene are emotionally and mentally incapable of engaging in violence. They are overwhelmingly resistant to and horrified by the idea of hurting another. | ||
+ | ---- | ||
+ | *Disables work: | ||
+ | ** Hunt | ||
+ | ** Violent | ||
+ | | {{+|3}} | ||
+ | | {{Bad|1}} | ||
+ | | MeleeDamage<br>ShootingAccuracy<br>Aggressive<br>KillThirst | ||
+ | |||
+ | |- id="Kind instinct" | ||
+ | ! Kind instinct<br>[[File:Gene_KindInstinct.png|64px]] | ||
+ | | Carriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others or starts fights, and will sometimes offer kind words to brighten the moods of those around them. They also never judges people by their appearance. | ||
+ | ---- | ||
+ | * Forced [[trait]]: [[Kind]] | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Delicate" | ||
+ | ! Delicate<br>[[File:Gene_Delicate.png|64px]] | ||
+ | | Carriers of this gene take greater injuries than others from the same damage. They have thin, brittle bones and less binding molecules in joints and flesh. | ||
+ | ---- | ||
+ | * Forced [[trait]]: [[Delicate]] | ||
+ | | {{+|3}} | ||
+ | | {{Bad|1}} | ||
+ | | Toughness | ||
− | + | |- id="High libido" | |
+ | ! High libido<br>[[File:Gene_HighLibido.png|64px]] | ||
+ | | Carriers of this gene are more likely to engage in lovin' with their partner. | ||
+ | ---- | ||
+ | * {{MTB}} [[Lovin']] Factor: {{Good|0.5}} | ||
+ | | '''0''' | ||
+ | | {{Bad|1}} | ||
+ | | Libido | ||
− | + | |- id="Very attractive" | |
− | + | ! Very attractive<br>[[File:Gene_Beautiful.png|64px]] | |
− | |- | + | | ''Carriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful.'' |
− | | | + | ---- |
− | + | * [[Beauty (Pawn)]]: {{+|2}} | |
− | | | + | * [[Market Value]]: {{+|700}} |
− | | | + | | {{--|2}} |
− | | | + | |{{Bad|1}} |
− | | | + | | Beauty |
− | | | + | |
− | | | + | |- id="Blue skin" |
− | | | + | ! Blue skin<br>[[File:FanGene_SkinColor_Blue.png|64px]] |
− | |- | + | | ''Carriers of this gene produce a pigment that turns their skin a blue color.'' |
− | + | ---- | |
− | | | + | * Skin color override: (100, 165, 193) |
− | + | | '''0''' | |
− | | < | + | | '''0''' |
− | | | + | | SkinColorOverride |
− | + | ||
− | | < | + | |- id="Purple skin" |
− | | | + | ! Purple skin<br>[[File:FanGene_SkinColor_Purple.png|64px]] |
− | + | | ''Carriers of this gene produce a pigment that gives their skin a purple color.'' | |
− | |} | + | ---- |
+ | * Skin color override: (97, 87, 195) | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | SkinColorOverride | ||
+ | |||
+ | |- id="Sheer white skin" | ||
+ | ! Sheer white skin<br>[[File:FanGene_SkinColor_White.png|64px]] | ||
+ | | ''Carriers of this gene have sheer white skin, unlike natural skin tones, due to a special engineered reflective cell covering.'' | ||
+ | ---- | ||
+ | * Skin color override: (250, 240, 240) | ||
+ | * Random brightness factor: 0 | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | SkinColorOverride | ||
+ | |||
+ | |- id="Thin body" | ||
+ | ! Thin body<br>[[File:Gene_BodyThin.png|64px]] | ||
+ | | ''Carriers can have thin bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | BodyType | ||
+ | |||
+ | |- id="Standard body" | ||
+ | ! Standard body<br>[[File:Gene_BodyStandard.png|64px]] | ||
+ | | ''Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | BodyType | ||
+ | |||
+ | |- id="Snow-white hair" | ||
+ | ! Snow-white hair<br> | ||
+ | | ''Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.'' | ||
+ | ---- | ||
+ | * Hair color override: (250, 250, 250) | ||
+ | * Random brightness factor: 0 | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | HairColor | ||
+ | |||
+ | |- id="Long-haired" | ||
+ | ! Long-haired<br>[[File:Gene_HairStyleLongOnly.png|64px]] | ||
+ | | ''Carriers of this gene grow hair on the head very quickly.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | HairStyle | ||
+ | |||
+ | |- id="Great social" | ||
+ | ! Great Social<br>[[File:Gene_GreatSocial.png|64px]] | ||
+ | | ''The carrier's aptitude in Social is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Social.'' | ||
+ | ---- | ||
+ | * [[Skills#Social|Social]]: {{+|8}}. Note: Experience gain and decay applies as if this offset did not exist. | ||
+ | * Adds one additional [[passion]] for [[Skills#Social|Social]] | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Awful plants" | ||
+ | ! Awful Plants<br>[[File:Gene_AwfulPlants.png|64px]] | ||
+ | | ''The carrier's aptitude in Plants is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from Plants.'' | ||
+ | ---- | ||
+ | * [[Skills#Plants|Plants]]: {{--|8}}. Note: Experience gain and decay applies as if this offset did not exist. | ||
+ | * Removes all [[passion]]s for [[Skills#Plants|Plants]] | ||
+ | | {{+|2}} | ||
+ | |{{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Awful mining" | ||
+ | ! Awful Mining<br>[[File:Gene_AwfulMining.png|64px]] | ||
+ | | ''The carrier's aptitude in Mining is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from Mining.'' | ||
+ | ---- | ||
+ | * [[Mining]]: {{--|8}}. Note: Experience gain and decay applies as if this offset did not exist. | ||
+ | * Removes all [[passion]]s for [[Mining]] | ||
+ | | {{+|2}} | ||
+ | |{{Bad|1}} | ||
+ | | - | ||
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|} | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
− | ''' | + | Highmates have a genetic complexity of 16 and a metabolic efficiency of '''0''', giving them the default x100% hunger rate. |
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== Analysis == | == Analysis == | ||
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If you don't want a specific highmate in your colony, it's best to eliminate them quickly. Highmates romance quickly and with 100% success, meaning they'll be "stuck" to another colonist in no time. | If you don't want a specific highmate in your colony, it's best to eliminate them quickly. Highmates romance quickly and with 100% success, meaning they'll be "stuck" to another colonist in no time. | ||
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=== Synergy with other DLC === | === Synergy with other DLC === | ||
[[Psychic harmonizer]]{{RoyaltyIcon}} - thanks to Psychic Sensitivity, psychic bonding, higher natural mood, and capacity for Lovin', Highmates are a natural fit for the harmonizer, which increases other's mood as the user is happy. | [[Psychic harmonizer]]{{RoyaltyIcon}} - thanks to Psychic Sensitivity, psychic bonding, higher natural mood, and capacity for Lovin', Highmates are a natural fit for the harmonizer, which increases other's mood as the user is happy. | ||
− | [[Psycast]]ers{{RoyaltyIcon}} - With the boosts from both psy-sensitive and psychic bond, highmates | + | [[Psycast]]ers{{RoyaltyIcon}} - With the boosts from both psy-sensitive and psychic bond, highmates for capable psycasters. They have more neural heat, and regenerate both heat and psyfocus faster than baseliners. This also allows them to make significant contributions in combat, despite their non-violence, though care must be taken to keep them behind other pawns and away from damage due their delicacy. |
Ideoligious [[Role]]s{{IdeologyIcon}} - Highmates have a naturally high Social skill, making them great candidates for a Leader or Moral Guide. Thanks to their natural happiness (from both the gene and the amount of Lovin'), the increased [[expectations]] from these roles are not as much of a problem. | Ideoligious [[Role]]s{{IdeologyIcon}} - Highmates have a naturally high Social skill, making them great candidates for a Leader or Moral Guide. Thanks to their natural happiness (from both the gene and the amount of Lovin'), the increased [[expectations]] from these roles are not as much of a problem. | ||
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* [[Genes#Kind instinct|Kind instinct]] - The [[kind]] trait prevents pawns from starting social fights, for the cost of {{--|1}} [[metabolic efficiency]]. The kind trait can also give others a {{+|5}} ''Kind Words'' [[mood]]let. | * [[Genes#Kind instinct|Kind instinct]] - The [[kind]] trait prevents pawns from starting social fights, for the cost of {{--|1}} [[metabolic efficiency]]. The kind trait can also give others a {{+|5}} ''Kind Words'' [[mood]]let. | ||
: This gene can be combined with [[Genes#Aggressive|Aggressive]] or [[Genes#Hyper aggressive|Hyper Aggressive]] to negate the extra social fights while having a positive metabolic impact. The aggressive genes will still increase the chance of violent mental breaks, however. | : This gene can be combined with [[Genes#Aggressive|Aggressive]] or [[Genes#Hyper aggressive|Hyper Aggressive]] to negate the extra social fights while having a positive metabolic impact. The aggressive genes will still increase the chance of violent mental breaks, however. | ||
− | * [[Genes#High | + | * [[Genes#High libedo|High libedo]] - Makes Lovin' more common, for 1 complexity and no change in metabolism. |
* [[Genes#Psy-sensitive|Psy-sensitive]] - While not the largest boost to [[psychic sensitivity]], the boost from psy-sensitive is a significant buff to any psycasters until [[Genes#Super psy-sensitive|Super psy-sensitive]] can be acquired. | * [[Genes#Psy-sensitive|Psy-sensitive]] - While not the largest boost to [[psychic sensitivity]], the boost from psy-sensitive is a significant buff to any psycasters until [[Genes#Super psy-sensitive|Super psy-sensitive]] can be acquired. | ||
Remember that [[xenogerm]]s replace '''all''' xenogenes. If you implant a xenogerm into a highmate, all of their genes will be replaced, including psychic bonding. This also applies to certain other xenotypes. Don't install Kind Words on a [[hussar]] to negate Hyper Aggressive, unless you're prepared to erase and/or replace all of their existing genes. | Remember that [[xenogerm]]s replace '''all''' xenogenes. If you implant a xenogerm into a highmate, all of their genes will be replaced, including psychic bonding. This also applies to certain other xenotypes. Don't install Kind Words on a [[hussar]] to negate Hyper Aggressive, unless you're prepared to erase and/or replace all of their existing genes. | ||
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