Editing Highmates

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 111: Line 111:
 
Psychic bond doesn't just result in the {{+|12}} mood from the bond itself. Pawns will immediately have +75 [[opinion]] with a new highmate lover (beauty, being lover). With no other opinion modifiers, this results in another {{+|7}} ''Opinion of my <lover/spouse>'' moodlet. And this isn't including the [[Lovin]]' that the pawns will do. Age matters - elderly pawns won't do nearly as much Lovin'. On the other hand, a younger couple might have to deal with [[reproduction|pregnancy]]. [[Research#Fertility Procedures|Fertility Procedures]] can be researched if you want to stop that.  Highmates can be paired with depressive or otherwise low-mood pawns to ease their worries. You can also pair them with an important colonist, who you don't want going into [[mental breaks]].
 
Psychic bond doesn't just result in the {{+|12}} mood from the bond itself. Pawns will immediately have +75 [[opinion]] with a new highmate lover (beauty, being lover). With no other opinion modifiers, this results in another {{+|7}} ''Opinion of my <lover/spouse>'' moodlet. And this isn't including the [[Lovin]]' that the pawns will do. Age matters - elderly pawns won't do nearly as much Lovin'. On the other hand, a younger couple might have to deal with [[reproduction|pregnancy]]. [[Research#Fertility Procedures|Fertility Procedures]] can be researched if you want to stop that.  Highmates can be paired with depressive or otherwise low-mood pawns to ease their worries. You can also pair them with an important colonist, who you don't want going into [[mental breaks]].
  
On their own, highmates are incapable of violence and awful at Plants and Mining. They can do most other tasks reasonably well, depending on the specific colonist. Psychic bonding's {{+|15%}} Consciousness also affects the highmate, resulting in increased [[Manipulation]] and thus increased work speed. Highmates are also great at Social, and due to all the mood bonuses, are very resistant to mental breaks.  
+
On their own, highmates are incapable of violence and awful at Plants and Mining. They can do most other tasks reasonably well, depending on the specific colonist. Psychic bonding's {{+|15%}} Consciousness also affects the highmate, resulting in increased work speed due to the [[Manipulation]] increase. Highmates are also great at Social, and due to all the mood bonuses, are very resistant to mental breaks.  
  
 
If you don't want a specific highmate in your colony, it's best to eliminate them quickly. Highmates romance quickly and with 100% success, meaning they'll be "stuck" to another colonist in no time.
 
If you don't want a specific highmate in your colony, it's best to eliminate them quickly. Highmates romance quickly and with 100% success, meaning they'll be "stuck" to another colonist in no time.

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)