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{{Infobox main|weapon
 
{{Infobox main|weapon
 
| name = Hellcat rifle
 
| name = Hellcat rifle
| image = HellcatRifle.png
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| image = Hellcat rifle.png
 
| description = A versatile assault rifle with good range, decent power, and good accuracy.<br>It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
 
| description = A versatile assault rifle with good range, decent power, and good accuracy.<br>It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
 
| type = Equipment
 
| type = Equipment
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== Summary ==
 
== Summary ==
{{stub|section =1|reason = General}}
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The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an [[Incinerator]] with [DIFFERENCES HERE].
[[File:Burner.png|thumb|left|Hellcat burner gizmo icon]]
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The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload.  
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Only the burner gizmo is similar to the Incinerator. Their gun components are completely different. Should that sentence be removed?
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The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction.
 
The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction.
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Wearing a [[shield belt]] does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself.
 
Wearing a [[shield belt]] does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself.
  
[[Trait#Pyromaniac|Pyromaniac]] pawns receive a {{Thought|desc=It makes me think of flame and fire. I can't wait to use it.|label=Pyromaniac has incendiary weapon|value=+2}} buff while equipped with a Hellcat rifle, a further [[mood]] buff will not be granted for using the weapons Hellcat burner ability. Note that they must be equipped, not merely carried.
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The hellcat rifle is not considered an incendiary weapon for [[pyromaniac]]s. This has been confirmed as intentional.
  
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Unlike the incinerator the weapons Hellcat burner ability isn't listed in the equipped pawn's bio when the weapon is equipped.
 
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== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Excellent but could benefit from comparison to dedicated Incinerator pawns as well}}
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{{Stub|section=Excellent but could benefit from comparison to dedicated Incinerator pawns as well}}
The hellcat rifle functions quite similarly to its nearest cousin, the [[assault rifle]], albeit with a slightly shorter max range (27 vs 30.9), less bullet damage (10 vs. 11), a longer firing cycle, and the addition of the burner. The statistical difference result in an approximate {{--|13%}} drop in {{DPS}} compared to an assault rifle of the same quality. Because of the source of this change, this relationship is consistent across all ranges and shooter skills, but can be affected, but not negated or inverted, by [[Aiming time]] and [[Ranged cooldown multiplier]] effects.
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The hellcat rifle functions quite similarly to its nearest cousin, the [[assault rifle]], albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility burner. The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.
 
 
The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.
 
  
 
When compared to the [[incinerator]], the other weapon from the same research, the hellcat's burner charge has a shorter range (9 vs 11 tiles,) smaller cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function significantly differently outside their burner charges, with the Hellcat being an assault rifle and the Incinerator being a lobbed AoE fire explosion. Unlike the incinerator, which can both fire its main weapon and its burner from within a [[shield belt]], the hellcat rifle cannot fire bullets from within the shield, leaving you with little more than an inelegant club when the burner charges run out.
 
When compared to the [[incinerator]], the other weapon from the same research, the hellcat's burner charge has a shorter range (9 vs 11 tiles,) smaller cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function significantly differently outside their burner charges, with the Hellcat being an assault rifle and the Incinerator being a lobbed AoE fire explosion. Unlike the incinerator, which can both fire its main weapon and its burner from within a [[shield belt]], the hellcat rifle cannot fire bullets from within the shield, leaving you with little more than an inelegant club when the burner charges run out.

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