Editing Hellcat rifle
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− | {{Stub| reason = Needs acquisition information,summary}} | + | {{Stub| reason = Needs acquisition information, weapon stat table, summary }} |
{{Infobox main|weapon | {{Infobox main|weapon | ||
− | | name = Hellcat | + | | name = Hellcat Rifle |
− | | image = | + | | image = Hellcat rifle.png |
− | | description = A versatile assault rifle with good range, decent power, and good accuracy. | + | | description = A versatile assault rifle with good range, decent power, and good accuracy. It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling. |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
| tech level = Industrial | | tech level = Industrial | ||
| mass base = 3.5 | | mass base = 3.5 | ||
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| class = Industrial | | class = Industrial | ||
| damage = 10 | | damage = 10 | ||
| damage type = Bullet | | damage type = Bullet | ||
| armorPenetration = 15 | | armorPenetration = 15 | ||
− | | range = | + | | range = 27 |
| accuracyTouch = 60 | | accuracyTouch = 60 | ||
| accuracyShort = 70 | | accuracyShort = 70 | ||
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| burst = 3 | | burst = 3 | ||
| burstTicks = 10 | | burstTicks = 10 | ||
− | | warmup = | + | | warmup = 60 |
| cooldown = 102 | | cooldown = 102 | ||
| velocity = 70 | | velocity = 70 | ||
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| resource 3 amount = 7 | | resource 3 amount = 7 | ||
| stoppingPower = 0.5 | | stoppingPower = 0.5 | ||
− | | research = | + | | research = TBD |
| work to make = 40000 | | work to make = 40000 | ||
| meleeattack1dmg = 9 | | meleeattack1dmg = 9 | ||
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| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
}} | }} | ||
− | {{Info|The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] | + | {{Info|The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. It also has a two-shot short-range flamethrower built in which must be reloaded using bioferrite after both shots are fired.}} |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
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== Analysis == | == Analysis == | ||
− | + | The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile. | |
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+ | == Stats == | ||
{{Weapon Stats Table}} | {{Weapon Stats Table}} | ||
== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
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{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] | ||
[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]] | [[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]] |