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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Stub| reason = Needs acquisition information,summary}}
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{{Stub| reason = Needs acquisition information, weapon stat table, summary }}
 
{{Infobox main|weapon
 
{{Infobox main|weapon
| name = Hellcat rifle
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| name = Hellcat Rifle
| image = HellcatRifle.png
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| image = Hellcat rifle.png
| description = A versatile assault rifle with good range, decent power, and good accuracy.<br>It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
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| description = A versatile assault rifle with good range, decent power, and good accuracy. It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
 
| tech level = Industrial
 
| tech level = Industrial
 
| mass base = 3.5
 
| mass base = 3.5
| flammability base = 0.7
 
 
| class = Industrial
 
| class = Industrial
 
| damage = 10
 
| damage = 10
 
| damage type = Bullet
 
| damage type = Bullet
 
| armorPenetration = 15
 
| armorPenetration = 15
| range = 26.9
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| range = 27
 
| accuracyTouch = 60
 
| accuracyTouch = 60
 
| accuracyShort = 70
 
| accuracyShort = 70
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| burst = 3
 
| burst = 3
 
| burstTicks = 10
 
| burstTicks = 10
| warmup = 66
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| warmup = 60
 
| cooldown = 102
 
| cooldown = 102
 
| velocity = 70
 
| velocity = 70
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| resource 3 amount = 7
 
| resource 3 amount = 7
 
| stoppingPower = 0.5
 
| stoppingPower = 0.5
| research = Bioferrite weaponry
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| research = TBD
 
| work to make = 40000
 
| work to make = 40000
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
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| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
 
}}
 
}}
{{Info|The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] with an integrated two-shot flamethrower.}}
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{{Info|The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. It also has a two-shot short-range flamethrower built in which must be reloaded using bioferrite after both shots are fired.}}
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
{{stub|section =1|reason = General}}
 
[[File:Burner.png|thumb|left|Hellcat burner gizmo icon]]
 
The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload.
 
  
The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction.
 
 
Two gouts can be fired before the unit must be reloaded with {{Icon Small|bioferrite||10}} [[bioferrite]] per charge.{{Check Tag|Verify in game}} The reloading process takes {{Ticks|60}}. The pawn will never automatically use the unit - instead it must be manually activated by the player by use of the "Hellcat burner" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check Needed|Can NPCs use Unit under any circumstances?}} This gizmo will only appear when the pawn is [[draft]]ed.
 
 
Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the center of the cone. Fire resistance, such as that from [[phoenix armor]], can dramatically reduce or eliminate damage from the burner.
 
 
Wearing a [[shield belt]] does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself.
 
 
[[Trait#Pyromaniac|Pyromaniac]] pawns receive a {{Thought|desc=It makes me think of flame and fire. I can't wait to use it.|label=Pyromaniac has incendiary weapon|value=+2}} buff while equipped with a Hellcat rifle, a further [[mood]] buff will not be granted for using the weapons Hellcat burner ability. Note that they must be equipped, not merely carried.
 
 
<!--
 
Unlike the incinerator the weapons Hellcat burner ability isn't listed in the equipped pawn's bio when the weapon is equipped.
 
-->
 
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Excellent but could benefit from comparison to dedicated Incinerator pawns as well}}
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The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.  
The hellcat rifle functions quite similarly to its nearest cousin, the [[assault rifle]], albeit with a slightly shorter max range (27 vs 30.9), less bullet damage (10 vs. 11), a longer firing cycle, and the addition of the burner. The statistical difference result in an approximate {{--|13%}} drop in {{DPS}} compared to an assault rifle of the same quality. Because of the source of this change, this relationship is consistent across all ranges and shooter skills, but can be affected, but not negated or inverted, by [[Aiming time]] and [[Ranged cooldown multiplier]] effects.
 
 
 
The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.
 
 
 
When compared to the [[incinerator]], the other weapon from the same research, the hellcat's burner charge has a shorter range (9 vs 11 tiles,) smaller cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function significantly differently outside their burner charges, with the Hellcat being an assault rifle and the Incinerator being a lobbed AoE fire explosion. Unlike the incinerator, which can both fire its main weapon and its burner from within a [[shield belt]], the hellcat rifle cannot fire bullets from within the shield, leaving you with little more than an inelegant club when the burner charges run out.
 
  
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== Stats ==
 
{{Weapon Stats Table}}
 
{{Weapon Stats Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
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Is this actually an Industrial weapon? or does it need a new classification?
 
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{{Nav|weapon|wide}}
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]]
 
[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]]

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