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| hp = 100
 
| hp = 100
 
| sell price multiplier = 0.7
 
| sell price multiplier = 0.7
| heatpersecond = 21
 
 
| power = -175
 
| power = -175
 
| glowradius = 3
 
| glowradius = 3
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| resource 2 amount = 1
 
| resource 2 amount = 1
 
}}
 
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{{Info|The '''heater''' is a device that can be used to raise the [[temperature]] in a room.}}
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{{Info|The [[heater]] is a device that can be used to raise the [[temperature]] in a room.}}
  
 
==Acquisition==
 
==Acquisition==
Constructing a heater requires [[Research#Electricity|Electricity]] to be researched, which [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
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Constructing a passive cooler requires [[Research#Electricity|Electricity]] to be researched, which [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
  
 
==Summary==
 
==Summary==
 
Heaters are placed on the floor. Unlike most objects, they can't be rotated, but can be uninstalled. A [[power]]ed heater will warm up an enclosed room up to the target temperature, ignorant of placement. A heater in the corner of the room is as effective as a heater placed in the center. The heat naturally spreads throughout rooms, sped up by open [[door]]s or [[vent]]s. One heater can only warm so much, and factors like room size may make the target unreachable - see [[Temperature]] for more details.
 
Heaters are placed on the floor. Unlike most objects, they can't be rotated, but can be uninstalled. A [[power]]ed heater will warm up an enclosed room up to the target temperature, ignorant of placement. A heater in the corner of the room is as effective as a heater placed in the center. The heat naturally spreads throughout rooms, sped up by open [[door]]s or [[vent]]s. One heater can only warm so much, and factors like room size may make the target unreachable - see [[Temperature]] for more details.
  
Heaters have two states of power consumption: high and low.  
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Heaters have two states of power consumption: low and high. A heater that is actively heating consumes 175W (high power). If heating isn't required to mantain the target temperaturee, it consumes 17 W (low power). If the room's surroundings are colder, then heat will constantly spread out, so a heater will remain at high power. If you have multiple heaters in a room, you can exploit this by having each one be 1 degree higher than the last - one will actively heat the room, while the others will be in low power state.
*A heater that is actively heating consumes 175W (high power).
 
*If the target temperature is reached, a heater consumes 17 W (low power).
 
As heat constantly spreads to colder surroundings, heaters often remain at high power. If you have multiple heaters in a room, you can exploit this by having each one be 1 degree higher than the last - one will actively heat the room, while the others will be in low power state.
 
  
 
Heaters can theoretically warm up to 1800 degrees, total - 1 tile by 1800 degrees, 50 tiles by 36 degrees - but this is before considering heat leakage. Simple testing reveals that with an exterior temperature of {{Temperature|-17}}, a single heater with a target temperature of about {{Temperature|20}} can maintain a room with a 9x9 exterior.  A single heater with a target temperature of {{Temperature|10}} can maintain a room with an 11x11 exterior.
 
Heaters can theoretically warm up to 1800 degrees, total - 1 tile by 1800 degrees, 50 tiles by 36 degrees - but this is before considering heat leakage. Simple testing reveals that with an exterior temperature of {{Temperature|-17}}, a single heater with a target temperature of about {{Temperature|20}} can maintain a room with a 9x9 exterior.  A single heater with a target temperature of {{Temperature|10}} can maintain a room with an 11x11 exterior.

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