Editing Healer mech serum
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− | {{ | + | {{Define|Exotic Item |
− | | | + | | always haulable = true |
− | | | + | | def name = MechSerumHealer |
| description = A one-use super-dose of mechanites tuned to heal health conditions. The mechanites will target and heal the single worst health condition affecting someone at any given time. Works even on health conditions that would otherwise be incurable. The mechanites can even transmute themselves into organic matter, forming new limbs or organs as needed. | | description = A one-use super-dose of mechanites tuned to heal health conditions. The mechanites will target and heal the single worst health condition affecting someone at any given time. Works even on health conditions that would otherwise be incurable. The mechanites can even transmute themselves into organic matter, forming new limbs or organs as needed. | ||
− | + | | label = healer mech serum | |
− | + | | path cost = 15 | |
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| stack limit = 10 | | stack limit = 10 | ||
− | | | + | | tech level = spacer |
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| use hit points = true | | use hit points = true | ||
+ | | flammability base = 0 | ||
+ | | deterioration rate base = 2 | ||
+ | | market value base = 1000 | ||
+ | | max hit points base = 80 | ||
+ | | mass = 0.2 | ||
| quest item = true | | quest item = true | ||
}} | }} | ||
− | The | + | The Healer mech serum is an item that can be found in quests. |
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− | + | Pawns can be directed to use it, or it can be administered to a pawn through a medical operation. When used, it instantly removes the most severe health problem on the pawn, including missing body parts or brain damage. | |
− | === | + | === Usage === |
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− | + | Obviously it should be used on colonists with severe health conditions, as it only removes one at a time. | |
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− | + | It is great for colonists with brain damage or dementia. The only other way that brain damage can be treated is through [[luciferium]], which will get your colonist hooked on it forever, making it more costly in the long run. | |
− | + | It can immediately end a colonist's catatonic break, but at quite a cost, so use it when the colonist is vital to your colony's operations. | |
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− | + | It cannot treat illnesses, remove luciferium addiction, or eliminate resurrection psychosis from the [[resurrector mech serum]]. | |
− | [[ |