Editing Hand talon
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Royalty}} | {{Royalty}} | ||
− | {{ | + | {{infobox main| |
− | | name = Hand talon | + | |name = Hand talon |
− | | image = | + | |image = Artificial Organ.png|Hand talon |
− | | type = Medical Items | + | |type = Medical Items |
− | | type2 = Body Parts | + | |type2 = Body Parts |
− | + | |description = A razor-sharp talon which extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor. | |
− | | description = A razor-sharp talon which extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor. | + | |meleeattack1dmg = 15 |
− | | meleeattack1dmg = 15 | + | |meleeattack1type = Scratch |
− | | meleeattack1type = Scratch | + | |meleeattack1part = Talon |
− | | meleeattack1part = Talon | + | |meleeattack1cool = 1.5 |
− | | meleeattack1cool = 1.5 | + | |meleeattack1ap = 15 |
− | | meleeattack1ap = 15 | + | |MeleeWeaponAverageDPS = 10 |
− | + | |MeleeWeaponAverageAP = 15 | |
− | | MeleeWeaponAverageDPS = 10 | + | |mode = Melee |
− | | MeleeWeaponAverageAP = 15 | + | |resources to make = {{icon|steel|40}} + {{icon|component|7}} |
− | | mode = Melee | + | |damge type = |
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
| mass = 4 | | mass = 4 | ||
| marketvalue = 355 | | marketvalue = 355 | ||
| max hit points base = 50 | | max hit points base = 50 | ||
− | | damage type = Sharp | + | |damage type = Sharp |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | The ''' | + | |
+ | The '''Hand Talon''' is an implant that gives a pawn an attack with 15% AP and 10.0 DPS. It does not affect manipulation. | ||
== Acquisition == | == Acquisition == | ||
− | |||
+ | Crafted at a [[machining table]] if compact weaponry [[Techprint]] has been used. | ||
The item can also be traded from exotic [[traders]], and can be earned as a [[quests|quest]] reward. | The item can also be traded from exotic [[traders]], and can be earned as a [[quests|quest]] reward. | ||
− | == | + | == Effectiveness and uses == |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | The hand talon is a relatively powerful implant melee weapon, having the highest DPS of all of the implants given by the [[Research#Compact Weaponry|Compact Weaponry]] research. The hand talon is slightly superior to a [[quality|good quality]] [[steel]] [[longsword]] against unarmored enemies, however due to it's lack of armor penetration falls short against [[armor|armored]] foes. It is not as powerful as a [[power claw]], [[plasteel]] [[longsword]] or [[uranium]] [[mace]] however, and so is not particularly useful for a dedicated melee pawn if you have access to these more effective options. | |
− | + | Its greatest benefit comes in fitting it to ranged pawns, as it gives them a the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a [[steel]] [[longsword]] means that if an enemy raider closes to melee range, your pawn isn't completely defenseless. It also makes you pawns more versatile as they can switch from a ranged to melee role in an instant, and still be effective. This is useful if you need another melee fighter immediately for any reason, whether that be to melee block a choke point but no melee pawn is near/has been downed, or simply see that melee locking an enemy is a more effective way to combat them as they can't shoot back. | |
− | == | + | == Drawbacks == |
− | |||
− | + | The main drawback of the hand talon is that it can not be simultaneously used with two [[bionic arm|bionic]] or [[archotech arm]]s. [[Manipulation]] above 100% does not affect [[Shooting Accuracy]], and so for a dedicated gunfighter this may not be a significant drawback. However, [[manipulation]] increases [[general labor speed]], meaning that if they have a role within your colony beyond fighting affected by [[manipulation]], such as crafting or constructing, they will be less effective at these roles than they otherwise could be. A pawn can still be equipped with one [[bionic arm|bionic]] or [[archotech arm]], and one hand talon without it negatively affecting their melee capabilities after [[Version/1.1.2610|1.1.2610]] changed melee verb selection. | |
− | |||
− | |||
− | |||
If you choose two [[bionic arm|bionic]] or [[archotech arm]]s over one arm and a hand talon, you also have the option of the [[knee spike]]. The [[knee spike]] is not as effective in combat as the hand talon however, and has the significant drawback that you then can't install two [[bionic leg|bionic]] or [[archotech leg]]s, which are arguably more important than the arms. In this case you can install [[venom fangs]] which, while the weakest implant of all those mentioned, does not conflict with anything. | If you choose two [[bionic arm|bionic]] or [[archotech arm]]s over one arm and a hand talon, you also have the option of the [[knee spike]]. The [[knee spike]] is not as effective in combat as the hand talon however, and has the significant drawback that you then can't install two [[bionic leg|bionic]] or [[archotech leg]]s, which are arguably more important than the arms. In this case you can install [[venom fangs]] which, while the weakest implant of all those mentioned, does not conflict with anything. | ||
− | + | == Version History == | |
− | + | *Added in initial release of Royalty | |
− | + | *Buffed in version ?? | |
− | == Version | ||
− | * | ||
− | * | ||
− | {{ | + | {{nav|body parts|wide}} |
− | [[Category: | + | [[Category:Royalty]] |
+ | [[Category:Medical Item]] | ||
+ | [[Category:Body Part]] |