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− | {{Biotech}} | + | {{Biotech}}{{infobox main|building| |
− | {{ | ||
| name = Growth vat | | name = Growth vat | ||
| image = GrowthVat_south.png | | image = GrowthVat_south.png | ||
− | | description = A vat of fluid which can gestate an embryo or accelerate a child's growth.<br | + | | description = A vat of fluid which can gestate an embryo or accelerate a child's growth.<br>While growing or gestating, the vat must be fed with a constant supply of nutrition to provide the feedstock for growth. Gestating an embryo takes twice the nutrition of accelerating a child's growth.<br>Embryos are gestated for 9 days before a baby is formed. There is a risk of health complications.<br>Child growth can only be accelerated up to age 18, but not beyond. While growing, a child's skills will slowly increase. Children raised in growth vats will have lower skills and gain fewer passions than normal.<br>The device uses chemical injections, electrical stimulation, and simple mechanite treatments to push the body to grow. Growth vats are often used to quickly manufacture engineered workers or warriors. |
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = |
| placeable = | | placeable = | ||
| path cost = 42 | | path cost = 42 | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = | | blockswind = | ||
| cover = 0.5 | | cover = 0.5 | ||
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== Acquisition == | == Acquisition == | ||
− | Growth vats can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}} and {{Ticks|{{P|Work To Make}} }} of work. | + | Growth vats can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == | ||
− | + | Growth vats take a constant 200 W of [[power]] as well as [[nutrition]]. Both raw and processed foods, including [[nutrient paste meal|nutrient paste]], can be inserted inside. Hosting an embryo costs 6 [[nutrition]] per day, and aging a child costs 3 nutrition per day. The vat's contents can be ejected immediately by the player by canceling vat growth; if it was an embryo, it will be destroyed. | |
− | If | + | If there's no power or nutrition, the being inside will enter ''Biostarvation'', which increases in severity by 50% per day starved, and kills at 100% severity (or 2 days). Biostarvation also increases food consumption (by {{bad|+10%}}), lasting for 5 days per 1 day starved. |
− | === Baby creation === | + | ===Baby creation=== |
− | Growth vats | + | Growth vats be used to grow an [[embryo]] in 9 days, twice as fast as natural pregnancy, and regardless of [[Reproduction#Fertility|Fertility]] (as long as it's above 0%). This comes without risk to the mother, but the baby can still arrive sick. |
− | + | ===Children=== | |
+ | Colonists under 18 can also have their aging sped up by 20x, i.e., it takes 3 days to age 1 year. This ignores the default 4x aging multiplier for [[babies]] and [[children]], so a vat is 5x faster than that. While in the vat, a pawn's needs are frozen like in [[cryptosleep casket|cryptosleep]], and children will not gain growth points. Every 3 days inside the vat, they will gain a small amount of skill, even if a baby. | ||
− | + | Parents will have a {{--|4}} ''My child is in a growth vat'' [[mood]]let while their kid is inside. This can be altered by [[ideoligion]]{{IdeologyIcon}}. | |
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− | + | ===Ideology=== | |
− | + | {{Ideology}} | |
− | + | [[Ideoligion]]s can have a [[precept]] relating to growth vats: | |
− | + | *"Growth vats: Essential" boosts grow vat speed by +30% (~6.9 days to grow an embryo, children grow 26x faster). It gives parents a {{++|2}} mood boost for having their own child in a growth vat, or a {{--|3}} "My child is not in a growth vat" moodlet. All colonists gain a {{--|3}} "No growth vats" moodlet if the colony has no growth vats and [[expectations]] are moderate or higher. | |
− | + | *"Growth vats: Prohibited" gives negative mood for growth vats simply existing, and when any embryo or child is in a growth vat. Positive mood for child not in a growth vat.{{Check Tag|Mood values}} | |
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− | [[Ideoligion]]s | ||
− | * "Growth vats: Essential" boosts grow vat speed by +30% (children grow 26x faster) | ||
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− | * "Growth vats: Prohibited" gives negative mood for growth vats | ||
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== Analysis == | == Analysis == | ||
− | + | {{stub|section=1|reason=Ideology precepts. General analysis/usage note}} | |
− | + | Babies can be placed in the growth vat to speed up reaching toddler age. There are no apparent ill effects on the baby, and they even train an age-3 valid skill (Shooting, Melee, Social).{{Check Tag|Not extensively checked?|Babies don't seem to have growth points}} However, parents gain a -4 [[mood]]let, and it negates the [[mood]] buffs from having a happy baby in the colony. | |
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− | + | Even if a child is at growth tier 8, they lose out on the skill training provided by the Lesson learning type. Meanwhile, aging a teen (13-17) to 18 is usually worthwhile - pawns under 18 have workspeed penalties. | |
− | === Nutrition === | + | ===Nutrition=== |
While [[raw food]] can be put into the dispenser, virtually any means of cooking a meal gives more [[nutrition]] per food item. The absolute best way to prepare food is the [[nutrient paste meal]], which triples nutrition. However, colonists won't automatically dispense nutrient paste for a growth vat; they will only haul meals on the floor to it. See [[Nutrient paste dispenser#Manually producing meals|Nutrient paste#Manually producing meals]] for how you can stockpile nutrient paste. | While [[raw food]] can be put into the dispenser, virtually any means of cooking a meal gives more [[nutrition]] per food item. The absolute best way to prepare food is the [[nutrient paste meal]], which triples nutrition. However, colonists won't automatically dispense nutrient paste for a growth vat; they will only haul meals on the floor to it. See [[Nutrient paste dispenser#Manually producing meals|Nutrient paste#Manually producing meals]] for how you can stockpile nutrient paste. | ||
− | Without nutrient paste researched | + | Without nutrient paste researched, [[baby food]] is the next best way to prepare vegetables. [[Simple meal]]s are the next best way to prepare other food items. |
There are no penalties to anyone for using [[insect meat]], already-butchered [[human meat]], or other usually undesirable food items in a vat. | There are no penalties to anyone for using [[insect meat]], already-butchered [[human meat]], or other usually undesirable food items in a vat. | ||
− | + | ==Version History== | |
− | + | *[[Biotech DLC]] Release - Introduced. | |
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− | == Version | ||
− | * [[Biotech DLC]] Release - | ||
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