Editing Growth vat

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* If a child (3-13) is at growth tier 8, then no more growth points can be obtained, though children can learn from Work Watching or Lessons. Either way, the benefits are minor: these children will be a few days from growing up naturally.
 
* If a child (3-13) is at growth tier 8, then no more growth points can be obtained, though children can learn from Work Watching or Lessons. Either way, the benefits are minor: these children will be a few days from growing up naturally.
 
* Aging a teen (13-17) to 18 has no ill effect, and removes the [[body size]] and work penalties from being underaged. This costs up to 15 days of an almost-adult's time.
 
* Aging a teen (13-17) to 18 has no ill effect, and removes the [[body size]] and work penalties from being underaged. This costs up to 15 days of an almost-adult's time.
In these cases, vats exchange time for the cost of nutrition and power. Each vat doesn't consume much power, while nutrition can usually be solved by simply growing more food. For reference, growing a child is just under 2 colonists' worth of food. An embryo is roughly equal to 4 colonists for the duration, consuming 60 [[simple meal]]s over the 9 days.
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In these cases, vats exchange time for the cost of nutrition and power. Each vat doesn't consume much power, while nutrition can usually be solved by simply growing more food. For reference, an embryo is roughly equal to 4 colonists worth of food, consuming 60 [[simple meal]]s over the 9 days. Growing a child is equal to 2 colonists.
  
 
On the other hand, completely vatgrowing ''baseliners'' will have them end up being fairly weak pawns. A vatgrown child will end up with 0 passions, very weak skills, and 3 random [[trait]]s - a [[Events#Wanderer_joins|wanderer]] or just about any [[prisoner]] recruit is likely to just be ''better'', without consuming nearly as much nutrition. Regardless, vats will ignore the game's natural population curve, and will always be able to fight, haul, and clean competently. Of these, hauling and cleaning can be accomplished with [[lifter]]s and [[cleansweeper]]s, both which are cheap and very early on the [[mechanitor]] progression path. However, the math becomes less aggressive when one considers available options to increase nutrition efficiency of an embryo. Embryos can be carried by permanent prisoners who can be fed Nutrient Paste directly, and given custom [[Xenogerm|Xenogerms]] to drastically reduce their nutrition requirements.
 
On the other hand, completely vatgrowing ''baseliners'' will have them end up being fairly weak pawns. A vatgrown child will end up with 0 passions, very weak skills, and 3 random [[trait]]s - a [[Events#Wanderer_joins|wanderer]] or just about any [[prisoner]] recruit is likely to just be ''better'', without consuming nearly as much nutrition. Regardless, vats will ignore the game's natural population curve, and will always be able to fight, haul, and clean competently. Of these, hauling and cleaning can be accomplished with [[lifter]]s and [[cleansweeper]]s, both which are cheap and very early on the [[mechanitor]] progression path. However, the math becomes less aggressive when one considers available options to increase nutrition efficiency of an embryo. Embryos can be carried by permanent prisoners who can be fed Nutrient Paste directly, and given custom [[Xenogerm|Xenogerms]] to drastically reduce their nutrition requirements.

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