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{{infobox main|misc| | {{infobox main|misc| | ||
|name = Ground-penetrating scanner | |name = Ground-penetrating scanner | ||
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|destroyyield = nothing | |destroyyield = nothing | ||
}} | }} | ||
− | A '''ground-penetrating scanner''' detects and illuminates underground deposits of resources, | + | A '''ground-penetrating scanner''' detects and illuminates underground deposits of resources, either [[jade]] or [[metals]]. Extracting materials from these deposits requires a [[deep drill]]. |
− | + | The [[Research#Ground-penetrating scanner|Ground-penetrating scanner]] project must be researched before it becomes available, and needs [[power]] to function. A scanner is one of the most power-hungry devices. During operation, a researcher will work at it, periodically finding new mineral deposits. This process can repeat indefinitely meaning that maps will not run out of resources. | |
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− | + | The ground-penetrating scanner is not usable if there is a roof over it. (Similar to the [[long-range mineral scanner]].) If necessary (such as in an extreme environment) the ground penetrating scanner can be placed in a room with at least 24 tiles, with the six tiles it occupied being unroofed. This allows the room to be heated, although inefficiently, without the temperature immediately equalizing to the outdoor temperature. Having a larger room with double-thick walls allows for more efficient heating. | |
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− | + | The mean time between finding deposits is approximately 3 days of scanning, with a guaranteed find after 6. These values are further modified by the [[Research Speed]] of the user. | |
− | == | + | == Resources == |
The resources contained in a deposit correlates with the size of the deposit. Each cell of resources contains 300 units of the resource. Below is an estimate of the different deposit sizes: | The resources contained in a deposit correlates with the size of the deposit. Each cell of resources contains 300 units of the resource. Below is an estimate of the different deposit sizes: | ||
− | {{ | + | <div><li style="display: inline-table;"> |
+ | {| {{STDT| sortable c_25 text-center}} | ||
+ | ! Resource !! Deposit Size !! Deposit Mean !! {{H:title|link=no|How common a particular resource vein is.|Commonality}} !! {{H:title|link=no|Amount obtained by the drill every cycle. Does not affect amount of resources in cell.|Portion Size}} !! {{H:title|link=no|Amount obtained by drilling every tile to completion in a deposit of average size|Avg Deposit Return}} | ||
+ | |- | ||
+ | ! style="text-align:left;" | {{Icon Small|Steel}} [[Steel]] | ||
+ | |20 - 40||~ 30||4||35 || {{Icon Small|Steel}} {{#expr: 30*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Silver}} [[Silver]] | ||
+ | |7 - 20||~ 14||0.5||40 || {{Icon Small|Silver}} {{#expr: 14*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Plasteel}} [[Plasteel]] | ||
+ | |2 - 10||~ 7||1||7 || {{Icon Small|Plasteel}} {{#expr: 7*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Jade}} [[Jade]] | ||
+ | |1 - 5||~ 3||0.5||10 || {{Icon Small|Jade}} {{#expr: 3*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Gold}} [[Gold]] | ||
+ | |1 - 5||~ 3||0.5||10 || {{Icon Small|Gold}} {{#expr: 3*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Uranium}} [[Uranium]] | ||
+ | |4 - 10||~ 7||1||10 || {{Icon Small|Uranium}} {{#expr: 7*300 round 0}} | ||
+ | |} | ||
<!--variables for table--> | <!--variables for table--> | ||
{{#vardefine:celltrueA|style="background:PaleGreen;" {{!}}{{Check}}}} | {{#vardefine:celltrueA|style="background:PaleGreen;" {{!}}{{Check}}}} | ||
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</li><div> | </li><div> | ||
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== Version history == | == Version history == |