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| mass base = 0.85 | | mass base = 0.85 | ||
| work to make = 12000 | | work to make = 12000 | ||
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| weaponTags = MedievalMeleeDecent | | weaponTags = MedievalMeleeDecent | ||
}} | }} | ||
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== Analysis == | == Analysis == | ||
Surprisingly enough, gladii are worse for {{DPS}} than a [[knife]] of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this? | Surprisingly enough, gladii are worse for {{DPS}} than a [[knife]] of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this? | ||
− | * '''The [[melee verb selection]] system''', introduced in 1.1. | + | * '''The [[melee verb selection]] system''', introduced in 1.1. The game incorrectly calculates which attacks, or ''verbs'', are used by the weapon (it uses RimWorld 1.0 values). |
− | * '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' A gladius is half as likely to do a Cut attack | + | * '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' A gladius is half as likely to do a Cut attack. Whenever a Cut attack is rolled, it has a chance to ''cleave''. When a weapon cleaves, it deals 140% damage, spread throughout body parts. |
− | : While cleaving reduces the chance to | + | : While cleaving reduces the chance to kill body parts, it deals more [[pain]]. This gets enemies into [[pain shock]] faster. Pain shock is the most common way to disable enemies in combat, ''much'' more likely than body part destruction. Even mechanoids, who don't feel pain, can only take so much HP before dying in combat. |
− | + | While the gladius has +5% more {{AP}}, this is a tiny value, insignificant in practice. The knife comes out ahead against any realistic enemy you'll fight. Knives also have the advantage of attacking faster, which can train melee skill, and is slightly better for low-accuracy attackers in general. | |
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The [[plasteel]] knife you get at the start of the [[scenario system#Crashlanded|Crashlanded]] [[scenario]] is better than an excellent steel gladius (and below). | The [[plasteel]] knife you get at the start of the [[scenario system#Crashlanded|Crashlanded]] [[scenario]] is better than an excellent steel gladius (and below). | ||
=== Trivia === | === Trivia === | ||
− | A gladius is the classic Roman centurion's shortsword. Along with the ranged [[pilum]], it is one of two Roman weapons in the game | + | A gladius is the classic Roman centurion's shortsword. Along with the ranged [[pila|pilum]], it is one of two Roman weapons in the game. |
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− | + | {{Weapon Quality Table}} | |
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== Version history == | == Version history == |