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{{Biotech}}
 
{{Biotech}}
[[File:Genie.png|frameless|right]]
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{{Stub}}
'''Genies''' are a [[Xenotypes|xenohuman]] breed that's cool as a cucumber, with the social skills of one too. Designed to be engineers, they are great at crafting and researching, but sacrifice farming and social skills for these talents.  
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'''Genies''' are a [[Xenotype|xenohuman]] breed that's cool as a cucumber, with the social skills of one too. Designed to be engineers, they are great at crafting and researching, but sacrifice farming and social skills for these talents.  
  
 
== Lore ==
 
== Lore ==
<onlyinclude>
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<blockquote><small>''Designed to be engineers, genies' delicate bones and natural aptitude with machines allow them to manipulate devices with remarkable precision. They are emotionally cold and can follow orders where others might panic. However, they are fragile, and their amplified nerve impulses make them easy to debilitate with relatively little pain. With so much of their brains dedicated to analyzing machines, they lack the neural hardware to analyze emotions, so they sometimes come off as socially inept. Their dead calm makes it even harder for them to relate to what they see as madly-hotheaded baseliner humans.<br>Genies were engineered thousands of years ago by a long-disbanded space navy to hold engineering positions on large starships. Today, genies still serve as engineers in great cities and fleets, but many can also be found working as lawyers, pilots, and musicians.'' - '''In Game Description'''</small>
Genies were engineered thousands of years ago by a long-disbanded space navy to hold engineering positions on large starships. Today, genies still serve as engineers in great cities and fleets, but many can also be found working as lawyers, pilots, and musicians.
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</blockquote>
 
 
Designed to be engineers, genies' delicate bones and natural aptitude with machines allow them to manipulate devices with remarkable precision. They are emotionally cold and can follow orders where others might panic. However, they are fragile, and their amplified nerve impulses make them easy to debilitate with relatively little pain. With so much of their brains dedicated to analyzing machines, they lack the neural hardware to analyze emotions, so they sometimes come off as socially inept. Their [[Genes#Dead calm|dead calm]] makes it even harder for them to relate to what they see as madly-hotheaded [[baseliner]] humans.<ref>[[Genie]] [[xenotype]] description and short description</ref></onlyinclude>
 
 
 
== Occurrence ==
 
The table below describes the chance for a given pawn from each [[faction]] being a genie. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 
{{Xenotype Faction Table|genie}}
 
As raiders, genies have a x0.8 [[raid points|combat power]] multiplier, meaning they count as 0.8 of a raider.
 
  
 
== Summary ==
 
== Summary ==
Genies blend in more than many other xenotypes, but they always are hairless, with slight bodies. Their genes are non-hereditary [[Xenogenes|xenogenes]], like their aggressive super-soldier counterparts, [[Hussars|hussars]].  
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Genies blend in more than many other xenotypes, but they always are hairless, with slight bodies. Their genes are non-hereditary [[Xenogenes|xenogenes]], like their aggressive super-soldier counterparts, [[Hussars|hussars]]. Genies have a gene complexity of 11 and metabolic efficiency of +1, giving them a hunger rate of x90%.
 
 
Genies are designed to be peaceful, skilled workers.
 
  
 
=== Genes ===
 
=== Genes ===
Genies have a gene complexity of 11[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a {{+|1}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Good|x90%}}.
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Genies are designed to be peaceful, skilled workers. All genies have these xenogenes:
 
 
All genies have these xenogenes:
 
  
'''Assorted:'''
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Body:
{| class="wikitable" style="text-align: center;"
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* Dead calm
|- align="center"
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* Delicate
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene DeadCalm.png|64|Dead calm|Genes#Dead calm}}
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* Extra pain
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene Delicate.png|64|Delicate|Genes#Delicate}}
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* Elongated fingers
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene ExtraPain.png|64|Extra pain|Genes#Extra pain}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene ElongatedFingers.png|64|Elongated fingers|Genes#Elongated fingers}}
 
|-
 
| <small>[[Genes#Dead calm|Dead calm]]</small>
 
| <small>[[Genes#Delicate|Delicate]]</small>
 
| <small>[[Genes#Extra pain|Extra pain]]</small>
 
| <small>[[Genes#Elongated fingers|Elongated fingers]]</small>
 
|}
 
  
'''Cosmetic:'''
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Looks:
{| class="wikitable" style="text-align: center;"
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* No hair
|- align="center"
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* Beardless
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene HairStyleBaldOnly.png|64|No hair|Genes#No hair}}
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* Thin body
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene BeardStyleNone.png|64|Beardless|Genes#Beardless}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene BodyThin.png|64|Thin body|Genes#Thin body}}
 
|-
 
| <small>[[Genes#No hair|No hair]]</small>
 
| <small>[[Genes#Beardless|Beardless]]</small>
 
| <small>[[Genes#Thin body|Thin body]]</small>
 
|}
 
  
'''Skills:'''
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Skills:
{| class="wikitable" style="text-align: center;"
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* Great crafting
|- align="center"
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* Great intellectual
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene GreatCrafting.png|64|Great crafting|Genes#Great crafting}}
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* Poor plants
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene GreatIntellectual.png|64|Great intellectual|Genes#Great intellectual}}
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* Poor animals
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene PoorPlants.png|64|Poor plants|Genes#Poor plants}}
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* Awful social
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene PoorAnimals.png|64|Poor animals|Genes#Poor animals}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulSocial.png|64|Awful social|Genes#Awful social}}
 
|-
 
| <small>[[Genes#Great crafting|Great crafting]]</small>
 
| <small>[[Genes#Great intellectual|Great intellectual]]</small>
 
| <small>[[Genes#Poor plants|Poor plants]]</small>
 
| <small>[[Genes#Poor animals|Poor animals]]</small>
 
| <small>[[Genes#Awful social|Awful social]]</small>
 
|}
 
  
 
== Origins ==
 
== Origins ==
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== Analysis ==
 
== Analysis ==
Genies have a clear role in your colony - Crafting and Intellectual - and not much else. In combat, genies take more damage and are easy to [[down]] as forced [[Wimp]]s. They are poor at other tasks, namely Plants, Animals, and Social. But, being good at those 2 aforementioned skills, genies can be useful for the entire game.
 
 
Great Crafting means that, if a baseliner would be at Crafting 12, a genie would be at Crafting 20. Plus, great crafting automatically gives a passion in the skill. And, because the skill is an offset, genies won't have the skill decay of a "natural" 20 pawn. Genies aren't innately better than a highly skilled pawn, but it is ''much'' easier for a genie to reach (and maintain) a very high skill level. Skill has a significant impact on [[quality]], which has a significant impact on item performance. High skill makes it easy to farm excellent (or higher) quality items. When combined with a source of [[inspired creativity]], or if they are a [[Roles#Production specialist|production specialist]],{{IdeologyIcon}} a skill 20 pawn will constantly pump out masterwork and legendary items.
 
 
So, while genies are bad at combat, they can outfit the rest of your colony with some great gear. Having 110% [[Manipulation]] and being good at Intellectual are nice bonuses. This makes one or two genies very worthwhile to recruit. Due to the dead calm gene and a lowered hunger rate, genies can also be good as [[prisoner]]s and a [[hemogen]] source.
 
 
===Gene extraction===
 
Some of the more valuable genes that genies have to [[gene extractor|extract]] are:
 
* [[Genes#Great Crafting|Great Crafting]] - As mentioned in the section above, great crafting can result in high skill and high quality gear. You can install this gene onto any [[tortured artist]] for an easy source of Legendary items. If you have this gene, you don't even need to deal with a gene's poor combat.
 
* [[Genes#Awful Social|Awful Social]] - You'll only need a few social colonists at any given time. Awful Social can be given to anyone already bad at social for free [[metabolic efficiency]]. In a similar vein, Poor Plants / Poor Animals can be installed on those not using those skills.
 
* [[Genes#Dead calm|Dead calm]] - Dead calm prevents [[prison break]]s and [[berserk]], making it a great gene to install on any long-term [[prisoner]]s. This gene is also useful on colonists, as it prevents social fights and disables the [[Genes#Aggressive|Aggressive]] set of genes (just watch out for metabolic efficiency).
 
 
Remember that [[xenogerm]]s replace '''all''' xenogenes. If you implant a xenogerm into a genie, all of their genes will be replaced. This also applies to certain other xenotypes. Don't install dead calm onto a [[hussar]], unless you ''want'' to erase their other genes (or are prepared to replace them).
 
  
 
{{Biotech navbox}}
 
{{Biotech navbox}}
[[Category:Xenotypes]]
 
{{#set:Image = [[File:Genie.png]]}}
 

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