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=== Heritability === | === Heritability === | ||
− | There are 2 ''forms'' of genes that a pawn can exhibit. For any specific gene, a pawn will exhibit either the | + | There are 2 ''forms'' of genes that a pawn can exhibit. For any specific gene, a pawn will exhibit either the endogene or xenogene version: |
− | * [[File:GeneBackground Endogene.png|32px]] | + | * [[File:GeneBackground Endogene.png|32px]] '''Endogenes''' are genes heritable through birth. They cannot be modified in any way. However, if an endogene and xenogene would conflict, the xenogene takes priority. |
− | * [[File:GeneBackground Xenogene.png|32px]] '''Xenogenes''' are genes modified during life, and cannot be inherited through birth. A [[xenogerm]] can be used to add xenogenes to any pawn. Specifically, a xenogerm will '''overwrite all xenogenes''' and replace them with its own. | + | * [[File:GeneBackground Xenogene.png|32px]] '''Xenogenes''' are genes modified during life, and cannot be inherited through birth. A [[xenogerm]] can be used to add xenogenes to any pawn. Specifically, a xenogerm will '''overwrite all xenogenes''' and replace them with its own. |
− | There is no other functional difference between | + | There is no other functional difference between endogenes and xenogenes, and both can be extracted (unless they are Archite genes). Certain [[xenotype]]s that have naturally adapted to their environment, like [[impids]] and [[yttakin]], use endogenes. Other xenotypes that have been designed, like [[genies]] and [[highmates]], use xenogenes. |
Genes can be stored in item form as [[genepack]]s. Genepacks themselves must be stored in a powered [[gene bank]], or they will slowly [[deteriorate]]. | Genes can be stored in item form as [[genepack]]s. Genepacks themselves must be stored in a powered [[gene bank]], or they will slowly [[deteriorate]]. | ||
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* {{Icon Small|Gene extractor|32}} '''Gene extractor''' | * {{Icon Small|Gene extractor|32}} '''Gene extractor''' | ||
− | The [[gene extractor]] will extract a random genepack from a pawn, | + | The [[gene extractor]] will extract a random genepack from a pawn, whenever they are a colonist, [[prisoner]], or [[slave]]{{IdeologyIcon}}. Each extraction has a 70% extracting 1 gene, 20% of extracting 2 genes, and 10% of extracting 3 or 4. In any case, all genes will be stored in a single pack; you cannot separate the genes inside. Which genes you get are entirely random, but 0 Complexity genes (cosmetic genes like [[Genes#Pig ears|Pig Ears]]) are 33% as likely to be obtained. |
Extracting a genepack causes the ''Genes Regrowing'' condition for 12 - 20 days. This prevents future extraction, unless you want to kill the pawn. In addition, gene extraction causes ''Gene Shock'' for 2 days, with mild symptoms ({{++|5%}} [[pain]], {{--|5%}} [[Consciousness]], {{--|15%}} [[blood filtration]]). | Extracting a genepack causes the ''Genes Regrowing'' condition for 12 - 20 days. This prevents future extraction, unless you want to kill the pawn. In addition, gene extraction causes ''Gene Shock'' for 2 days, with mild symptoms ({{++|5%}} [[pain]], {{--|5%}} [[Consciousness]], {{--|15%}} [[blood filtration]]). | ||
− | The extractor can extract both xenogenes and | + | The extractor can extract both xenogenes and endogenes. However, it cannot extract any of the [[Genes#Archite|Archite]] genes. |
* {{Icon Small|Genepack|24}} '''Trade / Quests''' | * {{Icon Small|Genepack|24}} '''Trade / Quests''' | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |