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{{Main|Genes}} | {{Main|Genes}} | ||
Genes are the core feature of the genetics sytem. There are a wide variety of genes, each offering changes, minor or major, positive or negative. Each type of gene has 2 stats: | Genes are the core feature of the genetics sytem. There are a wide variety of genes, each offering changes, minor or major, positive or negative. Each type of gene has 2 stats: | ||
− | * [[File:Metabolism.png|20px|Metabolism]] '''Metabolic Efficiency''' - determines how much food they will need to eat. | + | * [[File:Metabolism.png|20px|Metabolism]] '''Metabolic Efficiency''' - determines how much food they will need to eat. Negative genes increase efficency (lowering hunger), while positive genes decrease efficency (thus, increasing hunger). There is a hard limit of -5 Metabolic Efficiency (x225% hunger). It has no effect past +5 (50% hunger). |
* [[File:Complexity.png|20px|Complexity]] '''Complexity''' - determines how hard it is to create an implantable [[xenogerm]] of that gene. A xenogerm with more and more complex genes will require more [[gene processor]]s and will take longer at a [[gene assembler]] to create. | * [[File:Complexity.png|20px|Complexity]] '''Complexity''' - determines how hard it is to create an implantable [[xenogerm]] of that gene. A xenogerm with more and more complex genes will require more [[gene processor]]s and will take longer at a [[gene assembler]] to create. | ||
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=== Heritability === | === Heritability === | ||
− | There are 2 ''forms'' of genes that a pawn can exhibit. For any specific gene, a pawn will exhibit either the | + | There are 2 ''forms'' of genes that a pawn can exhibit. For any specific gene, a pawn will exhibit either the endogene or xenogene version: |
− | * [[File:GeneBackground Endogene.png|32px]] | + | * [[File:GeneBackground Endogene.png|32px]] '''Endogenes''' are genes heritable through birth. They cannot be modified in any way. However, if an endogene and xenogene would conflict, the xenogene takes priority. |
− | * [[File:GeneBackground Xenogene.png|32px]] '''Xenogenes''' are genes modified during life, and cannot be inherited through birth. A [[xenogerm]] can be used to add xenogenes to any pawn. Specifically, a xenogerm will '''overwrite all xenogenes''' and replace them with its own. | + | * [[File:GeneBackground Xenogene.png|32px]] '''Xenogenes''' are genes modified during life, and cannot be inherited through birth. A [[xenogerm]] can be used to add xenogenes to any pawn. Specifically, a xenogerm will '''overwrite all xenogenes''' and replace them with its own. |
− | There is no other functional difference between | + | There is no other functional difference between endogenes and xenogenes, and both can be extracted (unless they are Archite genes). Certain [[xenotype]]s that have naturally adapted to their environment, like [[impids]] and [[yttakin]], use endogenes. Other xenotypes that have been designed, like [[genies]] and [[highmates]], use xenogenes. |
Genes can be stored in item form as [[genepack]]s. Genepacks themselves must be stored in a powered [[gene bank]], or they will slowly [[deteriorate]]. | Genes can be stored in item form as [[genepack]]s. Genepacks themselves must be stored in a powered [[gene bank]], or they will slowly [[deteriorate]]. | ||
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* {{Icon Small|Gene extractor|32}} '''Gene extractor''' | * {{Icon Small|Gene extractor|32}} '''Gene extractor''' | ||
− | The [[gene extractor]] will extract a random genepack from a pawn, | + | The [[gene extractor]] will extract a random genepack from a pawn, whenever they are a colonist, [[prisoner]], or [[slave]]{{IdeologyIcon}}. Each extraction has a 70% extracting 1 gene, 20% of extracting 2 genes, and 10% of extracting 3 or 4. In any case, all genes will be stored in a single pack; you cannot separate the genes inside. Which genes you get are entirely random, but 0 Complexity genes (cosmetic genes like [[Genes#Pig ears|Pig Ears]]) are 33% as likely to be obtained. |
Extracting a genepack causes the ''Genes Regrowing'' condition for 12 - 20 days. This prevents future extraction, unless you want to kill the pawn. In addition, gene extraction causes ''Gene Shock'' for 2 days, with mild symptoms ({{++|5%}} [[pain]], {{--|5%}} [[Consciousness]], {{--|15%}} [[blood filtration]]). | Extracting a genepack causes the ''Genes Regrowing'' condition for 12 - 20 days. This prevents future extraction, unless you want to kill the pawn. In addition, gene extraction causes ''Gene Shock'' for 2 days, with mild symptoms ({{++|5%}} [[pain]], {{--|5%}} [[Consciousness]], {{--|15%}} [[blood filtration]]). | ||
− | The extractor can extract both xenogenes and | + | The extractor can extract both xenogenes and endogenes. However, it cannot extract any of the [[Genes#Archite|Archite]] genes. |
* {{Icon Small|Genepack|24}} '''Trade / Quests''' | * {{Icon Small|Genepack|24}} '''Trade / Quests''' | ||
Genespacks can be sold by [[Traders#By inventory|exotic goods traders]] or [[faction base]]s, of the outlander tech level or higher. They can also be offered as a quest reward. | Genespacks can be sold by [[Traders#By inventory|exotic goods traders]] or [[faction base]]s, of the outlander tech level or higher. They can also be offered as a quest reward. | ||
− | These are the only way to get [[Genes#Archite|Archite]] genepacks. Archite genes will always come with at least 1 other gene; you cannot get | + | These are the only way to get [[Genes#Archite|Archite]] genepacks. Archite genes will always come with at least 1 other gene; you cannot get can isolated archite gene normally. |
== Assembling a xenogerm == | == Assembling a xenogerm == | ||
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However, getting your desired genes is another story. Extractors take a long time, especially if you want a ''specific'' gene. Each extraction takes 12-20 days per person, for entirely random genes; there's no protection against duplicates, for instance. If you want to experiment with gene modding, it's best to start early. Plan ahead, capturing many prisoners of a desired xenotypes, even if you don't want to recruit them. Give any gene-donors the [[peg leg#Analysis|leg treatment]] to make sure they don't rebel. You can also use gene-donors for their [[hemogen pack|blood]] and a [[lung]], if so desired (removing a [[kidney]] makes them vulnerable to disease). Traders and quests offer genepacks purely through the whims of RNG. | However, getting your desired genes is another story. Extractors take a long time, especially if you want a ''specific'' gene. Each extraction takes 12-20 days per person, for entirely random genes; there's no protection against duplicates, for instance. If you want to experiment with gene modding, it's best to start early. Plan ahead, capturing many prisoners of a desired xenotypes, even if you don't want to recruit them. Give any gene-donors the [[peg leg#Analysis|leg treatment]] to make sure they don't rebel. You can also use gene-donors for their [[hemogen pack|blood]] and a [[lung]], if so desired (removing a [[kidney]] makes them vulnerable to disease). Traders and quests offer genepacks purely through the whims of RNG. | ||
− | [[Power]] costs are minimal. Each gene bank consumes {{Q|Gene bank|Power Consumption}} W of power. Both the extractor and assembler can be turned off when they aren't needed, and in any case, | + | [[Power]] costs are minimal. Each gene bank consumes {{Q|Gene bank|Power Consumption}} W of power. Both the extractor and assembler can be turned off when they aren't needed, and in any case, require a combined total of only {{#expr: -{{Q|Gene assembler|Power Consumption}} - {{Q|Gene extractor|Power Consumption}} }} W. |
'''The benefit'''<br/> | '''The benefit'''<br/> | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |