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'''Gases''' are a class object that behaves in a certain way. There are currently three gasses: | '''Gases''' are a class object that behaves in a certain way. There are currently three gasses: | ||
* [[Blind smoke]] | * [[Blind smoke]] | ||
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== Mechanics == | == Mechanics == | ||
− | Gasses have a | + | Gasses have a concentration of 1-100%. This is calculated for each tile that contains gas. |
− | + | Gas slowly dissolves into normal air and will disappear when the concentration reaches 0%. Different weapons have different mechanics when it comes to creating gas. | |
− | + | ====Things that increase the concentration of the gas==== | |
+ | * Releasing more gas with weapons or traps | ||
− | + | ====Things that block gas==== | |
+ | * Walls | ||
− | === | + | ====Things that do not influence the gas concentration or dissolve speed==== |
+ | * Roofs | ||
− | + | ==Analysis== | |
− | + | Although gases can spread to neighbouring tiles, (it seems) they can only do this to a certain extent. | |
− | + | Further testing is needed: | |
− | + | * When two/three pawns fire at the same time, will the volume of the cloud be bigger than if only pawn fires? | |
− | + | * Walls seem to 'absorb' gas. In a narrow and wide corridor the gas dissolves at an equal speed. In the narrow one it barely reaches further. | |
− | + | * Rot stink might have slightly different mechanics. In earlier tests it seemed to reach a higher concentration in enclosed spaces. This is probably unrelated to the roof, but rather to being in a small area where it can not spread to dissolve equally fast as it was being created by the rotting corpse. | |
− | When | + | * Effect of open doors is not known yet. |
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[[File:Smokelauncher gas physics comparison.mp4|thumb|left|Gas expanding from a single point to fill a room]] | [[File:Smokelauncher gas physics comparison.mp4|thumb|left|Gas expanding from a single point to fill a room]] | ||
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== Version history == | == Version history == | ||
* [[Version/1.4.3523|1.4.3523]] - Gas system added. Previously smoke was the only gas and it only existed as a temporary object with a set but refreshable duration. | * [[Version/1.4.3523|1.4.3523]] - Gas system added. Previously smoke was the only gas and it only existed as a temporary object with a set but refreshable duration. | ||
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[[Category: Game mechanics]] | [[Category: Game mechanics]] |