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− | '''Food''' is | + | '''Food''' is consumed by humans and animals to sate their hunger. Hunger is tracked by a pawn's food meter, also known as [[saturation]]. Lack of food leads to starvation. |
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− | + | == [[Raw food]] == | |
+ | Raw food is used by colonists to survive, either directly eaten when starving or converted into [[meals]] via the [[nutrient paste dispenser|nutrient paste dispenser]] or [[cook stove]]. | ||
− | + | Raw food is [[Harvest_Food|harvested]] from a variety of plants: | |
+ | #[[plants|wild plants]] gives [[agave|agave bushes]] and [[Raspberry_Bush|raspberry bushes]] | ||
+ | #[[hydroponics table]] rises [[Potato plant|potatoes]], [[rice|rice]] and [[Strawberry Plant|strawberries]] | ||
+ | #[[growing zone|growing zone]] grows [[haygrass|haygrass]], [[Potato plant|potatoes]], [[rice|rice]], [[Strawberry Plant|strawberries]], and [[Corn_Plant|corn]] | ||
− | + | Eating raw food causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty (without berries and corn). | |
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− | + | Eating raw food restores 5 saturation. | |
− | Raw | + | {{List| Raw Food |sort = Market Value Base }} |
− | + | {{List| Raw Inedible |sort = Market Value Base }} | |
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− | == | + | == [[Meals]] == |
− | [[ | + | Advanced meal types require multiple ingredients but have better psychological and nutritive effects. |
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− | + | {{List| Meal |sort = Market Value Base }} | |
− | + | == [[Environment]] == | |
− | + | {{asof|A8}} food will spoil when outdoors. This can cause unhappiness by creating an ugly enviroment and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place or by creating an freezer room with [[Cooler|coolers]]. In the early game, this can pose a threat for some players, depending on what [[Biomes|biome]] they are in, making a small freezer a pretty high priority for most players. | |
− | + | {{asof|A9}} items not placed under a roof will [[Deterioration|deteriorate]]. Freezing or refrigeration alone do not prevent deterioration of food (i.e. a raider dies and drops their fine meal outdoors during freezing weather, that meal will still decay from deterioration). Deterioration can be prevented by ensure items are stored underneath a roof, which may be of constructed, thin rock, or overhead mountain types. | |
− | + | Items in the table below with deterioration rate 0.00/d do not deteriorate. | |
− | == | + | {|class = "wikitable c03" |
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− | + | !colspan="2" scope="col" style="text-align: left" | Food deterioration rates | |
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− | + | ! style="text-align: left" | Food item | |
− | + | ! style="text-align: left" | Deterioration rate (per day) | |
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− | + | |Raw meat ||style="text-align:center;"|10.00 | |
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− | + | |Raw vegetables ||style="text-align:center;"|10.00 | |
− | = | + | |- |
− | + | |Beer ||style="text-align:center;"|0.00 | |
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− | + | |Packaged survival meal ||style="text-align:center;"|0.5 | |
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− | + | |Nutrient Paste Meal ||style="text-align:center;"|20.00 | |
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− | + | |Simple meal ||style="text-align:center;"|20.00 | |
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− | + | |Fine Meal ||style="text-align:center;"|20.00 | |
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− | + | |Lavish Meal ||style="text-align:center;"|20.00 | |
− | + | |} | |
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