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| glowcolor = (214,148,94)
 
| glowcolor = (214,148,94)
 
| terrain affordance = light
 
| terrain affordance = light
| research = Advanced lights
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| research = Advanced lighting
 
| work to make = 600
 
| work to make = 600
 
| resource 1 = Steel
 
| resource 1 = Steel
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== Summary ==
 
== Summary ==
{{Stub|section=1|reason=General. See [[Standing lamp]] for example. A tiles lit/watt comparisonwould also be good.}}
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{{Stub|section=1|reason=General. See [[Standing lamp]] for example}}
Flood lights require substantially more steel to build and power to run than standing lamps (50 steel vs 20 steel, and 100 W vs 30 W). Although flood lights provide a larger light radius, the maximum light intensity is still only 50%. That is, one cannot be used as a grow light and, if using [[Anomaly DLC]], they aren't any better for containing entities. As a result, the increased light radius is the only reason to choose a flood light over another type of light fixture.
 
  
== Advanced lights ==
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== Advanced Lighting ==
 
{{Stub|reason=Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors|section=1}}
 
{{Stub|reason=Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors|section=1}}
With the [[Research#Advanced lights|Advanced lights]] research, the power cost of flood lights are halved, to {{#expr:-0.5*{{P|Power Consumption}}}}W of power. Note that flood lights require Advanced Lights to construct, so they will only require {{#expr:-1*{{P|Power Consumption}}}}W if you acquire them some other way. Lights can also be changed to a variety of different colors, which have no gameplay effect. Lights of different colors will blend together.
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With the [[Research#Advanced Lighting|Advanced Lighting]] research, the power cost of flood lights are halved, to 50W of power. Note that flood lights require Advanced Lighting to construct, so they will only require 100W if you acquire them some other way. Lights can also be changed to a variety of different colors, which have no gameplay effect. Lights of different colors will blend together.
 
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== Analysis ==
 
== Analysis ==
{{stub|section=1}}
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When it comes to lighting up large areas, the massive radius of flood lights is in many cases more convenient and power-efficient when compared to wall lamps or standing lamps. Although more compact rooms are usually better lit by smaller lamps, outside areas greatly benefit from the massive range.
 
=== Unnatural darkness ===
 
{{Anomaly|section=1}}
 
Flood lights are a vital preventative defense against [[Unnatural darkness]]. A [[Noctolith]] or even a [[Void structure]] can spawn in most unlit places, including one's base, which can be catastrophic for unprepared colonies. However, the large radius of a flood light makes it much easier to remove "blind spots," ensuring that hostile structures are kept away from vulnerable areas.
 
  
 
== Version history ==
 
== Version history ==
* [[Version/1.5.4062|1.5.4062]] - Added.
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{{Nav|furniture|wide}}
 
{{Nav|furniture|wide}}
 
[[Category:Furniture]] [[Category:Lamp]]
 
[[Category:Furniture]] [[Category:Lamp]]

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