Editing Fleshbeasts

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
{{Spoiler}}
 
{{Spoiler}}
 
{{Stub}}
 
{{Stub}}
{{infobox main|none|
+
{{Infobox main<!-- Add infobox category here -->
| name = Fleshbeasts
+
| name = Fleshbeast  
| image = Fleshbeast.png
 
| description = Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.
 
| type = Entity
 
 
}}
 
}}
  
Fleshbeasts are a wide-ranging category of [[entity]], added by the Anomaly DLC. They include the following specific subtypes:
+
INTRO TEXT
* {{Icon small|Fingerspike}} [[Fingerspike]]
 
* {{Icon small|Toughspike}} [[Toughspike]]
 
* {{Icon small|Trispike}} [[Trispike]]
 
* {{Icon small|Bulbfreak}} [[Bulbfreak]]
 
* {{Icon small|Dreadmeld}} [[Dreadmeld]]
 
  
== Occurrence ==
+
== Acquisition ==
Fleshbeasts are found, often in great numbers, above and below ground. When they appear, due to a natural event or a summoning ritual, they will appear from pits in the earth. They can also be found en masse underground inside the caverns beneath a [[Pit gate]], including the fearsome [[Dreadmeld]]. Other, more obscure appearances include being found inside the [[labyrinth]] of a [[Warped obelisk]], the result of removing a "flesh" body part, a random mutation of wildlife by the [[twisted obelisk]], or emerging from a [[creepjoiner]]. Fleshbeasts can also be found inside [[ancient danger]]s.
+
Acquisition text
  
== Summary ==
+
== Summary ==  
Fleshbeasts come in five different forms, not including the related [[Fleshmass heart]]. They are generally easy enough to dispatch on their own, but they become dangerous in numbers. All of them, save the [[Toughspike]], either dissolve into flesh or split into smaller fleshbeasts upon death and often on being downed.
+
SUMMARY TEXT
  
== Combat ==
+
== Analysis ==
Fleshbeasts utilize strength in numbers, and as such, precautions should be taken to not be overwhelmed: AOE attacks, like [[Frag grenades]] and [[Molotov cocktails]], work well, and the [[minigun]] may be a good choice for dense hordes. They are especially weak to fire, and so fire weapons are a very good, if risky, option when dealing with them. When raiding a pit gate, the fleshy terrain is also flammable, which can be a boon when fighting its denizens.
+
ANALYSIS TEXT
 
 
If close enough, large fleshbeasts can often fling their progeny over your formation when splitting, leading to potential havoc among your ranged pawns. If possible, try and keep them surrounded by melee pawns to protect them.
 
 
 
Trispikes, Fingerspikes and Toughspikes have a ranged attack, though it is rarely used, very short ranged, and fired with poor aim.
 
 
 
== Analysis==  
 
With the exception of the Dreadmeld, Fleshbeast fights are generally rather mild, as long as you have enough melee fighters, which is more important than ever in Anomaly.
 
 
 
Importantly, care should be taken to prevent too many fleshbeasts from engaging at once. Attacking those that cannot split upon death, such as the fingerspike and toughspikes, should generally be a priority. This will limit the amount of enemies a colony will face at a given time. Also, the ranged attacks most fleshbeasts have tend to be used right after they spawn, which can significantly increase the amount of oncoming DPS a group of fighters must withstand. Taking enemies out directly after they spawn can prevent this attack and is much more achievable against fewer entities.
 
 
 
Interestingly, fleshbeasts are one of the few entity types that are vulnerable to hypothermia and frostbite, making it possible to kill them or remove limbs with a freezer. A toughspike or a finger spike can be downed permanently by removing its limbs, making it impossible for the entity to escape. This may also be possible with a bulbfreak or trispike however taking too much damage will cause these to split into smaller fleshbeasts so actually causing enough limb damage before they split may be impossible.
 
  
 
== Version history ==  
 
== Version history ==  

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: