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{{Rewrite|reason=New 1.4 color system. Account for new cleaning time factor}}
 
 
{{Royalty}}
 
{{Royalty}}
{{Infobox main|structure
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'''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]] with 100% walk speed and 3 [[beauty]] each, meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. They are also flammable. Fine carpets require more work and more resources than regular [[carpets]] but provide additional beauty and meet the requirements for [[Titles|nobility]] {{RoyaltyIcon}}. There are currently three types of fine carpet, differing only in their color and description. They are:
| name = Fine carpet
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* [[Fine burgundy carpet]]
| image = FineWhiteCarpet.jpg
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* [[Fine indigo carpet]]
| description = Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.
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* [[Fine white carpet]]
| type = Floor
 
| marketvalue = 67
 
| beauty = 4
 
| flammability = 0.32
 
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
| cleaning time factor = 2
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
| research = Carpet making
 
| work to make = 4000
 
| resource 1 = Cloth
 
| resource 1 amount = 35
 
| skill 1 = Construction
 
| skill 1 level = 6
 
| deconstructable = true
 
<!-- Wiki -->
 
| page verified for version = 1.3.3101
 
}}
 
'''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]], to expand on the basic [[carpet]] of the core game. It has 100% walk speed and a higher [[beauty]] of 4 (vs. standard carpet's 2 beauty), meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. Like the basic carpet, Fine carpet has a flammability of 32% and a cleaning time of 200%.
 
  
When fine carpet burns it leaves [[burned carpet]] behind.
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They require [[research]] in order to be available.
  
Fine carpets require more work and more resources than regular [[carpets]] but provide additional beauty and meet the requirements for [[Titles|nobility]] {{RoyaltyIcon}}.
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{{nav|floor|wide}}
 
 
When constructing fine carpet, 63 unique shades can be selected by the player, which serve as a visual adjustment only.
 
 
 
== Acquisition ==
 
Fine carpet can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Color is chosen at the time of construction with no additional cost.  Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
 
 
== Analysis ==
 
As a regular floor, fine carpets are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct regular [[carpet]] and [[sculptures]] to improve room beauty.
 
 
 
=== Fine flooring ===
 
{{See also|Fine floor}}
 
All fine floors are resource intensive, but one is required for creating rooms for non-[[Ascetic]] nobles. The viability of fine carpet depends on how easy it is to grow [[cloth]].
 
 
 
Against [[fine stone tile]]s, fine carpet has +1 beauty, takes less work to build, but is at twice the [[wealth]]. Cloth takes less work to grow than stone, assuming it is available. However, stone isn't flammable and requires only 80% work to clean, x2.5 less work than carpet. Fire can mostly be handled by [[firefoam popper]]s, though they need to be replaced. This makes the tiles largely interchangeable for royal rooms outside of combat zones, and rooms that don't see a lot of foot traffic. If you've combined your dining / recreation / throne rooms together, then use stone tiles; they are easier to clean and more defensible against [[drop pod]] attacks.
 
 
 
[[Silver tile]]s are surprisingly competitive. They have the same beauty, and silver is only 6 {{Icon Small|silver}} more expensive. However, silver tile has a 0.2 cleanliness bonus, requires only 60% clean time (3.33x less than carpet), and is much faster to construct. Cotton itself depends on colony climate and Plants skill or [[traders]], while silver can be mined, [[deep drill]]ed or traded for - if the cloth needs to be bought, then silver usually comes out ahead. Even with a cloth industry, silver can compete with fine carpet.
 
 
 
For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
 
 
 
== Version history ==
 
* [[Royalty DLC]] release - added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added and color system overhauled. Previously there were only 3 different colors with independent descriptions. Burgundy, ''Classic burgundy carpet for that classic rich look.'', Indigo, ''Soft and silky indigo carpet, for that extra sense of pomp.'', White, ''Sublime white carpet, glimmering with subtle patterns.'' Now there is one description: ''Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.''
 
 
 
{{Nav|floor|wide}}
 
 
[[Category:Floor]]
 
[[Category:Floor]]
[[Category:Fine floor]]
 

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