Editing Fabricor
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
| name = Fabricor | | name = Fabricor | ||
| image = Fabricor east.png | | image = Fabricor east.png | ||
− | | description = A small work mechanoid designed to craft all manner of manufactured objects. | + | | description = A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense. |
| type = Mechanoid | | type = Mechanoid | ||
| movespeed = 3.4 | | movespeed = 3.4 | ||
Line 23: | Line 23: | ||
| attack1part = Head | | attack1part = Head | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
− | | weaponTags = | + | | weaponTags = MechanoidGunSlugthrower |
<!-- Creation --> | <!-- Creation --> | ||
| research = High mechtech | | research = High mechtech | ||
| production facility 1 = Mech gestator | | production facility 1 = Mech gestator | ||
− | |||
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 100 | | resource 1 amount = 100 | ||
Line 34: | Line 33: | ||
}} | }} | ||
A '''fabricor''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | A '''fabricor''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Summary == | == Summary == | ||
− | |||
{{Mechanoid Summary}} | {{Mechanoid Summary}} | ||
− | + | ===Work=== | |
+ | {{PAGENAME}}s are light mechanoids. Mechs in general count as a partial pawn in terms of [[raid points]], and still contribute towards wealth. | ||
− | + | They are created from a standard [[mech gestator]] with {{Required Resources}}, taking up 1 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 1 cycle. Mechanoids can be fully repaired at the cost of power and nothing else. A dead Fabricor can be resurected for 25 [[steel]] and 1 gestation cycle so long as the corpse is extant. | |
− | |||
− | |||
− | |||
− | |||
Mechs under player control require power: Fabricors use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[mech recharger]] (constant 200W), for 50% power/day, creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | Mechs under player control require power: Fabricors use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[mech recharger]] (constant 200W), for 50% power/day, creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | ||
− | + | Fabricors will do most tasks associated with Crafting, Tailoring, Smithing, and Cooking. They have an effective skill of 10 (in all skills), but a [[Global Work Speed]] modifier of 50%, producing items 50% slower without items like the [[mech booster]]. If forced to haul (to create items), Fabricors are slower than humans, moving at 3.4 cells/s. Fabricors are also equipped with a [[slugthrower]] for defense. In the settings for bills, the worker field can be set to "Any Mech", which will only allow mechs to work the bill in question. | |
− | Fabricors will do most tasks associated with | ||
− | |||
− | |||
== Analysis == | == Analysis == | ||
− | Fabricors are best at menial crafting for items that are not subject to [[quality]] modifiers, such as fabricating [[component]]s and [[advanced component]]s, synthesizing [[drug]]s, assembling [[mortar shell]]s | + | Fabricors are best at menial crafting for items that are not subject to [[quality]] modifiers, such as fabricating [[component]]s and [[advanced component]]s, synthesizing [[drug]]s, assembling [[mortar shell]]s, or carving up [[stone block]]s. With a skill of 10, Fabricors have the [[Ailments#Food_poisoning|minimum possible chance]] to cause [[food poisoning]]. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - skilled humans can be reserved for creating [[weapon]]s, [[apparel]], and other items. |
Consider the addition of a [[mech booster]] to workshops where Fabricors will be frequently located. More than other mech types, it is easy to dictate where a Fabricor will spend the majority of its time operating, allowing them to fully utilize the mech booster's work speed buff. | Consider the addition of a [[mech booster]] to workshops where Fabricors will be frequently located. More than other mech types, it is easy to dictate where a Fabricor will spend the majority of its time operating, allowing them to fully utilize the mech booster's work speed buff. | ||
− | |||
− | |||
== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
== Gallery == | == Gallery == | ||
Line 85: | Line 70: | ||
* [[Version/1.4.3534|1.4.3534]] - Given ability to do Cooking tasks. | * [[Version/1.4.3534|1.4.3534]] - Given ability to do Cooking tasks. | ||
* [[Version/1.4.3535|1.4.3535]] - Fix: Food poisoning chance is 100% for fabricors. | * [[Version/1.4.3535|1.4.3535]] - Fix: Food poisoning chance is 100% for fabricors. | ||
− | |||
− | |||
− | |||
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |