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− | {{infobox main|animal | + | {{infobox main|animal| |
− | | page verified for version = 1.3.3101 | + | |page verified for version = 1.3.3101 |
− | | name = Elephant | + | |name = Elephant |
− | | image = Elephant.png | + | |image = Elephant.png|180px |
− | | description = The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as | + | |description = The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as Pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before |
− | | type = | + | |type = Animals |
− | | | + | |type2 = Wild |
− | | | + | |bodysize = 4.0 |
− | | | + | |healthscale = 3.6 |
− | | | + | |movespeed = 4.8 |
− | | | + | |attack1dmg = 25 |
− | | | + | |attack1type = Scratch |
− | | | + | |attack1part = tusks |
− | | | + | |attack1cool = 2.6 |
− | | | + | |attack2dmg = 25 |
− | | | + | |attack2type = Stab |
− | | | + | |attack2part = tusks |
− | | | + | |attack2cool = 2.6 |
− | | | + | |attack3dmg = 16.9 |
− | | | + | |attack3type = Blunt |
− | | | + | |attack3part = left foot |
− | | | + | |attack3cool = 2 |
− | | | + | |attack4dmg = 16.9 |
− | | | + | |attack4type = Blunt |
− | | | + | |attack4part = right foot |
− | | | + | |attack4cool = 2 |
− | | | + | |attack5dmg = 14 |
− | | | + | |attack5type = Blunt |
− | | | + | |attack5part = head |
− | | | + | |attack5cool = 2 |
− | | | + | |attack5chancefactor = 0.2 |
− | | | + | |meatyield = 560 |
− | | | + | |leathername = elephant leather |
− | | | + | |manhunter = 0.5 |
− | | | + | |manhuntertame = 0 |
− | | | + | |hungerrate = 1.605 |
− | | | + | |diet = herbivorous |
− | | | + | |trainable = advanced |
− | + | |wildness = 0.75 | |
− | | | + | |gestation = 13.32 |
− | + | |lifespan = 50 | |
− | | | + | |offspring = 1 |
− | | | + | |ridingspeed = 1.3 |
− | | | + | |packanimal = true |
− | + | |maturityage = 0.666 | |
− | | | + | |juvenileage = 0.3 |
− | | | + | |marketvalue = 600 |
− | | | + | |livesin_aridshrubland = true |
− | | | + | |livesin_tropicalrainforest = true |
− | | | + | |massadult = 280 |
− | | | + | |min comfortable temperature = -12 |
− | + | |max comfortable temperature = 50 | |
− | | | + | |filth rate = 24 |
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}} | }} | ||
− | '''Elephants''' are large land | + | '''Elephants''' are large land animals often found in arid shrublands and tropical rainforests. They have two [[Elephant tusk]]s which are highly priced in the ivory market and can be butchered for trade. They are relatively hard to tame, with a wildness of 75 percent, but once tamed, they can be trained in high level animal skills due to their intelligence. It can be employed in the [[Defense tactics#Animal melee blocking|animal melee blocking tactic]] because of their tankiness and high damage output. |
+ | Elephants can be brought on [[caravan]]s as [[pack animal]]s, they can carry {{P|Pack Capacity}}kg of weight, which is four times more than the [[alpaca]] and almost double that of the [[muffalo]]. | ||
− | == | + | ==Analysis== |
− | + | Elephants have a high revenge chance on harm and zero revenge chance on tame. Consider taming elephants for future slaughter rather than hunting them, especially because the slaughter of tame animals produces 50% bonus meat. | |
− | + | Elephants are in the unique position of being the only [[pack animal]] that can also be trained to haul. They can even be ridden in caravans for a {{P|Riding Speed}} multiplier. | |
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+ | Elephants are a good choice as a [[Defense tactics#Animal melee blocking|damage soak animal,]] as the amount of damage they can take is joint second with [[megasloth]]s, although this comes at the cost of a very high hunger rate. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
− | + | ==Training== | |
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− | == Training == | ||
{{TrainingTable}} | {{TrainingTable}} | ||
== Health == | == Health == | ||
{{Animal Health Table}} | {{Animal Health Table}} | ||
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== Version history == | == Version history == |