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| ridingspeed = 1.3 | | ridingspeed = 1.3 | ||
| herdanimal = true | | herdanimal = true | ||
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| bodysize = 4 | | bodysize = 4 | ||
| healthscale = 3.6 | | healthscale = 3.6 | ||
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| livesin_tropicalswamp = 0.5 | | livesin_tropicalswamp = 0.5 | ||
}} | }} | ||
− | '''Elephants''' are large land [[animals]] often found in {{Habitats}}. They have [[elephant tusk]]s, which | + | '''Elephants''' are large land [[animals]] often found in {{Habitats}}. They have two [[elephant tusk]]s which give both genders of elephant dangerous attacks in melee, and which can be harvested from adult male elephants for trade or use by humans as a modest melee weapon. Butchering female or non-adult elephants does not yield any tusks. It is currently unclear whether the ability for female elephants to attack with tusks, but not yield them on butchering is intentional or a bug. |
− | + | They are relatively hard to tame, with a wildness of 75 percent, but once tamed, they can be trained in high level animal skills due to their intelligence. It can be employed in the [[Defense tactics#Animal melee blocking|animal melee blocking tactic]] because of their tankiness and high damage output. | |
− | + | Elephants can be brought on [[caravan]]s as [[pack animal]]s, they can carry {{P|Pack Capacity}} kg of weight, which is four times more than the [[alpaca]] and almost double that of the [[muffalo]]. | |
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− | Elephants can be brought on [[caravan]]s as [[pack animal]]s, they can carry {{P|Pack Capacity}} kg of weight, almost double that of the [[muffalo]] | ||
== Analysis == | == Analysis == | ||
− | Elephants | + | Elephants have a high revenge chance on harm and zero revenge chance on tame. Consider taming elephants for future slaughter rather than hunting them, especially because the slaughter of tame animals produces 50% bonus meat. |
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− | + | Elephants are in the unique position of being the only [[pack animal]] that can also be trained to haul. They can even be ridden in caravans for a {{P|Riding Speed}} overland speed multiplier, for longer-range trade and travel. | |
+ | Elephants are a good choice as a [[Defense tactics#Animal melee blocking|damage soak animal,]] as the amount of damage they can take is joint second with [[megasloth]]s, although this comes at the cost of a very high hunger rate. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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| [[Grizzly bear|Bear]] || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}} | | [[Grizzly bear|Bear]] || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}} | ||
|} | |} | ||
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== Training == | == Training == | ||
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Elephant south.png|Facing south | Elephant south.png|Facing south | ||
Dessicated elephant east.png|Decaying | Dessicated elephant east.png|Decaying | ||
− | + | Elephant pack east.png|Packing bags facing east | |
− | + | Elephant pack north.png|Packing bags facing north | |
− | + | Elephant pack south.png|Packing bags facing south | |
</gallery> | </gallery> | ||